Disturbance at the Great Trees
Something is amiss in the Emerald Dream. Immense
dragons with the shimmering emerald scales of the Green Dragonflight
have been sighted guarding the portals at the Great Trees... but
these once-noble creatures crawl with a new, strange menace, not the
peace for which Ysera is known. Bring many allies should you dare to
confront them; their powers are formidable and they will not
hesitate to crush any who draw near.
The Stirring of the Silithid
The arid sands of Silithus are shifting. Something
is awakening beyond the wall to the south... Aid the Druids of the
Cenarion Circle as they delve into the mysteries of the desert. Seek
answers behind the Twilight Hammer's presence. Discover more about
the alien creatures known as the Silithid as you explore their
hives. Many new endeavors await the high-level adventurer!
Hallow's End
When the decorations of Hallow's End light up
Azeroth's cities, you know there's mischief afoot! Seek special
vendors in Orgrimmar or Ironforge and get your hands on treats! Aid
a sick orphan in a little trick-or-treating! Deathcaller Yanka,
attending the Forsaken's Wickerman Festival, and Sergeant Hartman of
Southshore are seeking your aid in keeping the enemy out of their
holiday affairs -- are you up to the challenge?
General
Instant Attacks
The mechanics of most instant melee attacks have
been modified to improve item balance. Previously, instant melee
attacks did damage based on the damage range of the weapon, plus a
bonus for the player's attack power. This bonus was then multiplied
by the speed of the weapon. As a result, slow weapons did more
damage than was intended, and fast weapons were considered inferior
by most players. We have changed the way the attack power bonus is
calculated for instant attacks. This change does NOT affect attack
power calculations for normal melee attacks. Instead of multiplying
by the speed of the weapon, the attack power bonus is now multiplied
by a fixed number pulled from the following table:
+ Two-handed weapons: 3.3
+ Daggers: 1.7
+ All other one-handed weapons: 2.4
As a direct result of this, many weapons have
shifted position in their relative power. In particular, many Epic
(purple) quality items are now more powerful than slower Superior
(blue) weapons. This change was not made to reduce the power of
instant attacks, but to correct the relative imbalance of weapon
itemization. At a given level requirement, epic quality weapons
should always be more powerful than superior quality weapons.
Please also note that all normal weapon swings
will be completely unaffected by this change. The following
abilities are affected by the design change: Sinister Strike,
Ambush, Backstab, Whirlwind, Mortal Strike, and Overpower.
- The cost per point of durability to repair
plate, chain, and leather items has been reduced to be equal to
the cost of repairing cloth items of the same quality.
- You can now repurchase up to 12 items that
you have sold to a vendor. There is now a buyback tab on all
merchants that you can select to repurchase the last 12 items
you sold since you last logged in. When your character leaves
the game or zones to a different area, this list of items will
be cleared, so if you have accidentally sold something, don’t
wait to buy it back. Buy it back immediately.
- Perception (Human Racial) is now usable while
stealthed.
- Guardians and pets in aggressive mode no
longer attack civilians.
- There is now a spell effect when you increase
your reputation to a new level.
- Channeled spells that are cancelled by
movement can no longer be cast
while moving.
- Pets no longer break off attacks when their
target is affected by Warlock Fear.
- The "Knockout" mechanic has been renamed
"Disorient" and all tooltips that referenced this mechanic
should be updated.
PvP
Honor System
The percentage of players that may reach ranks 6
through 14 has been increased. Lower-level players should advance in
the Honor System more quickly than they had previously (although
this change does not affect the highest ranks they can achieve).
Battlegrounds
Each Battleground has an individual turn-in quest
associated with its related victory/loss condition. Upon completion
of a Battleground, the winning side will be awarded three Marks of
Honor while the losing side will be awarded one Mark of Honor. Three
Marks of Honor may be turned in to the associated questgiver for
Honor Points and faction increase. Should players complete this
turn-in quest, they will find that the bonus Honor Points for
completion are twice that of normal turn-in conditions (individual).
Players of levels 10 - 19 will now be able to participate in the
battle for Warsong Gulch.
- Alterac Valley has received an overhaul:
- In order to keep teams in Alterac Valley
more numerically balanced, players will now enter Alterac
Valley on a one-for-one basis (i.e. if there are 30 players
in the battleground for each side with 10 players in the
Alliance queue and 2 players in the Horde queue, only two
players from each team will be added, bringing the total to
32 per side).
- The minimum number of players required to
start a battle in Alterac Valley has been lowered to 20 (the
maximum is still 40).
- Points for completing the map and winning
have been slightly decreased.
- Graveyards and graveyard capture points
are now at different locations. The banners players must
interact with in order to capture a graveyard have been
distanced from each other somewhat in order to alleviate
"graveyard zerging" and make graveyards more meaningful to
both defense and offense.
- Several terrain changes were made to fix
some geometry exploits as well as to adjust for the new
graveyard mechanic.
- Iceblood Graveyard has been fortified.
- The Frostwolf Relief Hut now has
appropriate guards.
- A great avalanche has closed off both the
eastern and western segments of Alterac Valley. This has
displaced the Syndicate, the Wildpaw Gnolls, and many of the
Winterax Trolls.
- Due to the avalanche, Korrak the
Bloodrager and a small band of surviving Trolls have made
the Snowfall Graveyard their new home. Players will find
that Snowfall is now under Korrak's control and they must
defeat Korrak and his Troll guards if they wish to take
Snowfall.
- The quests Korrak the Bloodrager
(Alliance), Korrak the Everliving (Alliance), The Legend of
Korrak (Horde), and The Return of Korrak (Horde) have been
removed from the game. The rewards for the initial quest
involving Korrak have been moved and can be acquired by
completing the quest associated with winning a match in
Alterac Valley. We realize that some players may have had
the Korrak quest and never completed it. These players may
have already completed the quest for killing the General and
thus might not be able to benefit from the rewards from the
previous quest line. We have opted to add an extra quest
step at the end of the General kill quests to reward players
that fall under such conditions.
- A new item has been added as one of the
reward choices for the quests Hero of the Stormpike and Hero
of the Frostwolf.
- NPC difficulty has been scaled down. All
NPCs have had their power reduced by 15-30%.
- There is now a portcullis at the end of
each of the entrance tunnels inside Alterac Valley. They
will rise two minutes into the battle.
- The PvP Tier2 Alliance and Horde Cloth armor
sets have new updated textures.
- Hunter traps no longer affect opposing
players when the hunter is not flagged for PvP.
Druids
- Due to significant talent changes, talent
points for Druids have been refunded and can be respent.
Training costs for all talent spell/ability replacements have
been significantly reduced.
- Hurricane - No longer a talent. Now available
to all Druids at level 40. Damage and mana cost increased on all
ranks. Spell is now cast on a targeted area up to 30 yards away
and affected by Nature’s Reach. Multiple Druids casting
Hurricane will no longer stack the slowdown effect. Radius of
effect decreased slightly.
- Remove Curse - Updated tooltip to reflect
that it's usable on friendly targets only.
- Shapeshifting - Fixed a bug where the Chilled
effect caused by Ice Armor/Frost Armor was not removed properly
when shapeshifting.
- Swipe - Self cooldown removed.
- Tranquility - Cooldown reduced to 5 minutes.
Mana cost reduced by 25%.
- Cat Form - The attack power bonus from the
base cat form will now calculate correctly on zoning or logging
in.
Hunters
- Counterattack - Now properly sets its
cooldown.
- Throw - Use of this ability will no longer
cause a global cooldown with all other abilities.
- Auto-shot is now cancelled when you die.
- Added Lightning Breath pet ability for Wind
Serpents. This ability instantly hits a single target for Nature
damage at medium range.
Mages
Arcane Missiles - Should now properly report the
correct "out of range" indicator on the action bar.
Paladins
- Judgement of Light and Judgement of Wisdom
will now benefit players that are immune to Holy effects (e.g.
Divine Shield).
Priests
- Psychic Scream - Updated tooltip to reflect
that damage caused to the feared target may break the effect.
Included radius in tooltip.
- Devouring Plague (Undead) - Will now properly
consume the Inner Focus effect when cast.
- Shadowguard (Troll) - Tooltip updated to
reflect actual functionality.
- Elune's Grace (Night Elf) - New icon.
Rogues
- Vanish - Fixed a bug where the Chilled effect
caused by Ice Armor/Frost Armor was not removed properly when
vanishing.
- Parry - Minimum level to train this ability
has been lowered to 12.
- Shoot Bow/Crossbow/Gun - Fixed a bug where
these abilities could be used faster than intended.
- Throw - Use of this ability will now only
cause a cooldown with Shoot abilities.
- Ambush - Now uses normalized attack power.
- Backstab - Now uses normalized attack power.
- Riposte - Now properly sets its cooldown.
- Sinister Strike - Now uses normalized attack
power.
Shaman
- Lightning Shield - Tooltip updated to reflect
actual functionality.
- Ghost Wolf - Will now correctly have its cast
time reduced by Nature's Swiftness.
Warlocks
- Death Coil - Cooldown reduced, mana cost
increased, and now causes a short Fear effect that is not
diminished.
- Corruption - Duration reduced and damage per
tick increased. Total damage over duration approximately
identical.
- Curse of Agony - Duration reduced to 24
seconds and damage per tick increased. Total damage over
duration approximately identical.
- Conflagrate - Conflagrate will now correctly
remove Immolate rank 4 from its victim when cast.
- Bane - Now reduces casting time of the Soul
Fire spell in addition to Immolate and Shadow Bolt.
- Intensity - Now reduces chance to be
interrupted during cast time of Rain of Fire, Hellfire and Soul
Fire spells.
- Pyroclasm - Now gives a chance to stun when
Rain of Fire, Hellfire, and Soul Fire spells damage the target.
- Soul Link - Percentage of damage split with
pet has been reduced.
- Soul Link - Is now a spell cast on your pet
that gives an aura to both you and the pet. This aura increases
all damage caused by you and your pet by 3% and splits 30% of
all damage taken by the caster to the pet. The aura will last as
long as the pet is active, and the pet must be the target of a
dispel effect in order to dispel this ability.
- Summon Felhunter - Has a new, unique sound
effect.
- Lesser Invisibility (Succubus) - Tooltip
updated to reflect actual functionality.
- Fixed a bug that would cause the Master
Demonologist buff to be removed if the pet was banished.
Warriors
- Concussion Blow - Will now initiate combat
when used.
- Shoot Bow/Crossbow/Gun - Fixed a bug where
these abilities could be used faster than intended.
- Throw - Use of this ability will now only
cause a cooldown with Shoot abilities.
- Mortal Strike - Now uses normalized attack
power.
- Overpower - Now uses normalized attack power.
- Whirlwind - Now uses normalized attack power.
- Warriors can immediately Intercept after
using trinkets to remove immobilizing effects.
- Camera angles when using Charge should be
improved.
Items
- Items which provide +hit chance will now be
allowed to counteract the increased miss chance penalty of
dual-wielding.
- The 5-piece set bonus for the Warrior's Wrath
set now works with Whirlwind.
- The 5-piece set bonus for the Druid's
Stormrage set now properly displays the eduction in casting
time.
- The Cenarion Druid set bonus that improves
Thorns damage now properly works when Thorns is cast on other
players.
- Anathema, Benediction, Thunderstrike, and
Shadowstrike will now remember the enchantments and durability
data they possessed when they transform.
- The ability to transform Rhok'delar and
Lok'delar has been removed, but you can talk to Vartrus the
Ancient to receive the item you currently don't possess.
- The Drape of Benediction had the statistics
and effects of a Superior quality item, but was an Epic item.
The item has been improved to have the proper Epic stats.
- The effect of the Admiral's Hat has been
changed. You can now click the Admiral's Hat to provide yourself
with an aura that gives you and your nearby party members a
stamina increase. Taking the hat off will remove the effect. The
Headmaster's Charge item has also been changed in a similar
manner.
- The Thunderfury effect's spell damage will no
longer be increased by other item effects.
- Shard of the Flame and Shard of the Scale are
now unique.
- The Resurgence Rod now heals more health over
time.
- The Puncture Armor ability found on the
Rivenspike, Bashguuder, Digmaster 5000, and Vibroblade will no
longer stack with Faerie Fire.
- Chromatic Gauntlets no longer has a listed
Holy Resistance bonus, since there is no actual Holy Resistance.
- Ring of Binding and Blade of Eternal Darkness
now have appropriate minimum levels.
- Demonic Rune has been changed to a Good
(green) item so it will display the bind on pickup dialogue when
looted.
- Invulnerability will no longer protect you
from a Demonic Rune.
- Deviate Fish changed to appear in the Trade
Goods section of the Auction House.
- Jadefire Pants texture fixed.
- The icon for Flash Powder has been changed.
- Shredder Operating Manual pages will no
longer drop for the Alliance.
- Gurubashi Helm now properly hides long hair.
- The Sheen of Zanza has a tooltip typo fixed.
Professions
- There are now alchemy labs that are needed by
alchemists to make flasks inside of Blackwing Lair.
- There is now Silithid armor that can be made
by leatherworkers. The recipes require Cenarion Circle faction
to learn.
- Additional Tailoring and Blacksmithing
recipes can be found in encoded messages found on the members of
the Twilight's Hammer in Silithus.
- Two additional pieces of Dragonscale
Leatherworking were added to the Dragonscale Leatherworking
Trainer.
- A Dragonscale Recipe has been added that
requires killing the great Green Dragons.
- The Blue, Green, and Black Dragonscale
Leatherworking Armor pieces are now parts of sets and have set
bonuses so they should be significantly more desirable.
- Green Dragonscale Armor has slightly reduced
spirit and now has a stamina component.
- Ironfeather Armor set bonus has been
improved.
- Leatherworking item Murloc Scale Belt
improved.
- Leatherworking pattern for Black Whelp Tunic
added to vendor in Redridge Mountains.
- All Wild Leather patterns for Leatherworking
are now bind on acquire.
- All Wild Leather patterns for Leatherworking
no longer have cash value with vendors.
- Enchanter-made wands are now Good (green)
quality and have had their damage increased.
- The minimum level for the Artisan First Aid,
Artisan Fishing, and Artisan Cooking quest lines has been
lowered to 35.
- Water Breathing potions will no longer be
overwritten by Shaman and Warlock Water Breathing spells if the
potion has a longer duration.
- The Pet Healing effect of the Robe of the
Void has been improved.
- Expert Alchemy requires 125 skill now instead
of 100 skill.
- Free Action Potion text changed to clearly
indicate that the potion is not retroactive. No actual change
was made other than the text.
- Gnomish Mind Control Cap - Is now subject to
diminishing returns in the Charm category.
- Blindweed has been increased in size, making
it easier to see.
Quests
- Added level 50 class quests for the Warrior,
Shaman, Paladin, and Warlock. Trainers in the major cities will
let you know where to start your quest.
- A few new quests have been added in Tanaris.
Head over to Steamwheedle Port to see if you can help out.
- The Rin'ji's Secret quest line now has an
ending and reward. If you previously finished the Rin'ji's
Secret quest out of The Hinterlands, speak with Oran Snakewrithe
in the Magic Quarter of the Undercity and select the Oran's
Gratitude quest.
- The following repeatable quests have had
their levels increased to 55: Morrowgrain to Darnassus,
Morrowgrain to Feathermoon Stronghold, and Morrowgrain to
Thunder Bluff. The net result of this change is that level 56+
characters will notice an increased mount of reputation when
turning in Morrowgrain.
- The Thistlewood Axe will no longer be an
available option as a quest reward for the Webwood Venom quest.
- The level 30 Mage class quest rewards are now
Superior (blue) quality.
Raids and Dungeons
- Azuregos is now properly resistant to Frost
damage.
- Zul'Gurub
- Reduced the damage of the Mad Servant's
fireball
- Reduced the number of mad voidwalkers
that are summoned from the
death of a Mad Servant from three to two.
- High Priestess Mar'li will now despawn
her summoned spiders when
she returns from combat.
- Slowed the rate at which High Priestess
Arlokk's panthers spawn.
- Fixed a bug that would prevent High
Priestess Jeklik from summoning Frenzied Bloodseeker Bats.
- Fixed a bug that would allow Hakkar's
Corrupted Blood ability to target pets.
- Blackwing Lair
- Razorgore now has the ability to summon
players to him if he cannot reach them for a time.
- If you are in front of Chromaggus and can
hit him with spells, his breath attack will hit you.
- There is no longer a one-hour time
restriction on the Vaelastraz the Corrupt encounter in
Blackwing Lair.
- Fixed erratic taunt behavior for Ebonroc,
Firemaw, and Flamegor.
- Fixed a bug that was causing Broodlord
Lashlayer to do less damage than intended with his Mortal
Strike.
- Fixed a bug that caused the debuff
"Burning Adrenaline" to be removed if enough other debuffs
were applied to the target.
- Molten Core
- You now receive Core Leather when you
skin Magmadar.
User Interface
- To speed up game loading and reduce memory
usage, several portions of the UI have been converted to
add-ons. These are completely transparent to the player, but
custom add-ons may need to be updated.
- You can now search for random suffixes such
as "of the Monkey" in the Auction House.
- Items that are in your action bar and are
equipped will now display a green border round them so it's easy
to tell which of your action bar items are equipped and
therefore usable.
- The Reputation tab will now display on
mouseover exactly how many reputation points you need to attain
the next reputation level with that faction.
- When you gain reputation, the combat log
message will now display the numeric value of how much
reputation you gained as well as the previous relative message.
- There is now an option in the interface
window to put a translucent pane behind the portraits and
health/mana of other party members for easier visibility.
- When you place an auction up on the Auction
House, the auctions tab now displays your minimum bid and buyout
price even if there are no bids on the item.
- Players should no longer miss loot rolling
messages when they're outside of the immediate area.
World Environment
- Latency upon entering crowded areas, such as
Ironforge and Orgrimmar, should be substantially reduced.
- The flight paths in Silithus have been moved
from Valor's Rest to the new Cenarion Hold. Characters that
previously discovered the Valor's Rest flight path will be
treated as having discovered the Cenarion Hold flight path.
- A neutral graveyard has been added to
Silithus at Cenarion Hold. With the addition of this graveyard,
characters dying in Silithus will be sent to whichever graveyard
they are closer to when they die: Valor's Rest or Cenarion Hold.
- Flamekin Imps (Ragers, Spitters and Sprites)
in the Burning Steppes now drop Elemental Fire.
- A new weapon merchant who can also repair
durability damage on items has moved in to Talonbranch Glade in
Felwood.
- The Silithus area map has been modified and
its scale has changed.
- Tyr's Hand now has the proper outdoor elite
monster respawn time.
- Hearthglen now has the proper outdoor elite
respawn time.
- A Graveyard has been added to Duskwood at
Ravenhill Cemetery.
- A flight path has been added between
Stormwind and Morgan's Vigil.
- Modifications were made to several areas of
Azeroth so that the undiscovered areas of the map are revealed
easier.
- The Woodpaw Hills sub-area of Feralas now
properly grants discovery experience when you enter it for the
first time.
- Brackenwall Village now has an arrow on the
minimap that points to it when you get within range.
- Sayge’s buffs at the Darkmoon Faire are now
exclusive to one another.
- Due to popular demand the general goods
vendor in Undercity now sells Morning Glory Dew.
- All graveyards that needed adjustment were
changed so that a character's spirit comes into the world facing
toward the Spirit Healer.
- Fixed a bug that caused people to fall out of
Blackwing Lair during the Nefarian fight.
Macs
- Enhanced the WoW Error Reporter to be able to
intercept some types of errors that were not being handled in
1.7.x.
- Eliminated the "r>=0, r=NaN" assertion
frequently seen when tilizing third party UI add-ons.
Bug Fixes
- Fixed bug where your pet would be both in and
out of combat simultaneously when you were dismounted by
pursuing creatures.
- You no longer become stuck and unable to loot
if you try to open clams and chests while you are a ghost.
- Fixed bug where players would get stuck in
the falling animation if they cast an instant-cast spell while
jumping.
- Fixed a missile bug that could cause crashes
in large battles such as Molten Core, Blackwing Lair, and Arathi
Basin.
- Fixed a bug with Win9x where if you started
in Windowed mode, the cursor would be stuck and could only be
moved from side to side.
Visit Gamedownloads.com to get
your copy of this patch.
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