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New High-Level Armor Sets!
Adventurers of Azeroth can
now quest to upgrade their previous Rare-quality Dungeon set to a
new, higher-quality set, including epic gear! These tasks include
all-new boss encounters, so prepare your finest group of
dungeon-delvers and prepare for a challenge!
Weather
Weather has been
introduced in the following areas around Azeroth:
o Elwynn Forest
o Tirisfal Glades
o Dun Morogh
o Darkshore
o Alterac Mountains
o Stranglethorn Vale
o Feralas
o Un'Goro Crater
o Tanaris
o Winterspring
o Ahn'Qiraj
We will be adding more
weather to the world as time progresses; this is simply the
beginning!
High-Level Instance Changes
Along with the new Armor
Sets, the high-level 5-10 man dungeons have received some changes
regarding loot. Many items have been improved in quality and use. In
addition, several epic items, such as Headmaster's Charge and the
Runeblade of Baron Rivendare, have had their drop rates
significantly increased. In order to preserve the challenge of these
dungeons, they have had their instance caps lowered. Stratholme,
Scholomance, and Blackrock Depths now allow a maximum of five
players inside, and Blackrock Spire allows a maximum of ten.
Quest Experience to Gold
Conversion at Level 60
Previously, quest
experience was wasted if one completed a quest at level 60. In this
patch, any quests done at maximum level will have their experience
reward converted to a healthy amount of gold, thus adding additional
incentive to completing those quests in your log once you hit 60.
New Final Destination Flight
Paths!
If you're making several
jumps to get to your destination, you will now be able to choose
that flight path from your initial Flight Master. The costs will
remain the same, but you no longer need to manually click on each
path. The UI has also been improved significantly.
General
* All spells/abilities that
remove existing effects (e.g. Dispel Magic, Cleanse, Remove Curse
etc...) will now verify that there is an effect that can be removed
before casting.
* You will no longer lose
your current target when affected by a crowd control spell (e.g.
Fear, Polymorph etc...).
* Various tooltips updated.
* Pets no longer modify your
reputation if you kill them.
* You no longer teleport to
your flight destination when hit by snowballs.
* Passive damage effects
like Oil of Immolation will cause creatures to attack when they are
hit.
* Turning off the At-War
flag will no longer stop neutral guards from attacking you.
* Trying to spoof item links
will disconnect you.
* Fixed error message when
attempting to start melee combat while unable to attack.
* Channelled spells are
cancelled when a rogue vanishes.
* Channelled spells are
cancelled when you zone.
* Damage over time spells
are no longer affected by changes in equipment after the cast.
* You are no longer kept in
combat while on auto-attack at long range.
* Area effect spells and
abilities will no longer consider totems as valid targets.
* Charm spells on charmed
creatures are no longer available to the players that charm them.
* Fixed a bug which could
cause lava flows to be improperly rendered or invisible.
* Traps can now be detected
in the same way stealthed units can be detected.
* Stealth and Invisibility
effects will now be canceled at the beginning of an action (spellcast,
ability use etc...), rather than at the completion of the action.
* Reputation will no longer
be gained if a pet kills a monster without aid.
* Added support for
widescreen video resolutions.
PvP & Battlegrounds
* Alterac Valley
o Flavor items from
player loot in Alterac Valley will now stack and can be sold for a
small value. These are items like Documents from Boomstick Imports,
Worn Running Shoes, etc.
o Players in Alterac
Valley will no longer drop Darkspear Troll Mojo, Dwarf Spines,
Forsaken Hearts, Human Bone Chips, Orc Teeth, etc. and the quests
have been removed for these items. Instead when a player is slain in
Alterac Valley, any enemies that were in that player's threat list
will gain 1 point of reputation with either the Frostwolf or
Stormpike factions.
o Frostwolf and
Stormpike faction will now be gained by killing players of the
opposite faction. Reputation will no longer be split up among the
entire raid group.
o Tower Banners in
Alterac Valley can no longer be used through walls.
o Korrak the
Bloodrager and his band of trolls have packed up their bags and left
Alterac Valley for greener pastures.
* Arathi Basin
o The Horde can no
longer bypass the gate before the match officially begins.
* The reputation gain in
Warsong Gulch and Arathi Basin has been significantly increased.
* Several Civilian NPCs that
would assist the guards in attacking players no longer do so.
Druids
* Healing Touch - Mana cost
on all ranks reduced approximately 9%.
* Ravage - Can no longer be
dodged, parried, or blocked.
* Cure Poison - Can no
longer be cast while in Moonkin form.
* Gift of the Wild - Range
and area of effect increased.
* Rip - Is now properly
considered a Bleed effect.
* All shapeshift forms can
now use equipped items.
* Nature's Swiftness - Now
makes Rebirth and Soothe Animal spells instant cast.
* Bear Form and Dire Bear
Form - It is no longer possible at very low health to die when
shifting out of these forms.
* Pounce - This ability will
no longer apply its bleed effect when the attack misses or is
dodged.
* Some creature Mana Drain
spells were previously able to mana drain druids in forms that do
not display mana. That has been fixed.
* Previously, shifting into
an animal form granted a one-second immunity to roots and snares.
That has been changed to dispelling roots and snares.
* A new level 52 druid quest
that takes place in Un'Goro crater has been added.
Hunters
* Multi-Shot - This ability
now has its attack power normalized the same as melee instant
attacks. This means that the attack power contribution from all
ranged weapons will be the same, no matter what their speed. All
weapons will contribute attack power as if they were 2.8 speed.
Weapons slower than 2.8 speed will do slightly less damage than
previously; weapons faster than 2.8 speed will do slightly more
damage.
* Aimed Shot - This ability
now has its attack power normalized the same as melee instant
attacks. This means that the attack power contribution from all
ranged weapons will be the same, no matter what their speed. All
weapons will contribute attack power as if they were 2.8 speed.
Weapons slower than 2.8 speed will do slightly less damage than
previously; weapons faster than 2.8 speed will do slightly more
damage.
* Improved Aspect of the
Hawk - The buff from this talent has had its duration increased from
8 seconds to 12 seconds. Note that the haste it provides does not
begin until the second shot after the triggering shot. This change
is to compensate for that delay.
* Hunter's Mark - This spell
no longer triggers procs on the spell caster. This was being abused
to land debuffs without getting on the creature's hate list.
* Claw and Bite - Pets using
these abilities will now generate the correct amount of threat. Only
ranks 7 and 8 of claw were generating the correct amount previously.
* Bestial Wrath - No longer
generates threat for the Hunter.
* New high-level boars now
exist in the Eastern Plaguelands and have a new rank 6 version of
the pet ability: Charge.
* The special turtle ability
Shell Shield has been improved to no longer root or pacify the
turtle, but instead apply a 30% melee slow for the duration of the
effect. Cooldown has been improved from 5 minutes to 3 minutes.
* Freezing Traps are now
affected by diminishing returns.
* Pet Frenzy - This effect
will now trigger off any kind of critical hit by the pet.
* Fixed problem where a
tamed pet would be lost if the hunter died as the tame completed.
* Distract no longer rotates
hunters who have feigned death.
* Hunter traps now use the
same rules as stealth rather than being invisible. Detect Trap has
been changed to reflect this.
Mages
* Improved Frost Ward - This
ability now functions properly again.
* Improved Fire Ward - This
ability now functions properly again.
* Detect Magic - This spell
no longer triggers procs on the spell caster. This was being abused
to land debuffs without getting on the creature's hate list.
* Ignite - This talent will
now only trigger off fire damage generated by mage spells. In
addition, when a fire spell is reflected back at the caster, the
caster will now correctly receive the Ignite damage.
* Arcane Brilliance - Range
and area of effect increased.
* Impact - When a fire spell
is reflected back at the caster, the caster will now correctly
receive the Impact effect.
Paladins
* Blessing of Light -
Different ranks of this spell were stacking without causing
additional effect. It was never intended for them to be able to
stack, so they can no longer stack.
* Judgement of Justice -
This judgement will now always hit.
* Righteous Fury - Righteous
Fury will now always generate the correct amount of additional
threat on all holy damage. There were some abilities, such as
Retribution Aura, where this did not work correctly.
* Holy Shock - This ability
now works with Divine Favor and Illumination.
* Holy Shield - Mana cost
reduced approximately 15%. The effect now has a small bonus
coefficient from spell damage items and effects.
* Eye for an Eye - This
talent can now trigger while you are mounted.
* Blessing of Sacrifice -
This Blessing can no longer be used to prevent the death of a target
that is supposed to die for a spell effect (e.g.: Sacrifice, Demonic
Sacrifice, Divine Intervention, Ritual of Doom).
* Seal of Command - Will now
be able to proc when the Paladin is silenced.
* Improved Seal of
Righteousness - Tooltip updated to reflect actual functionality.
This talent increases Seal of Righteousness and Judgement of
Righteousness by 3-15%.
* Lay on Hands - Range
increased.
* Divine Intervention -
Range increased.
* Holy Shield - Tooltip
updated to reflect that damage caused by Holy Shield causes 20%
additional threat. This has been active since 1.9, but was
undocumented.
* All Greater Blessings now
have increased range.
* Holy Shock - Mana cost
reduced.
* Most creatures that were
previously immune to Scorpid Sting are now also immune to the
Paladin Talent Vindication.
* Fixed problem where
occasionaly repeated casts of Consecration will not deal damage.
* If a paladin avoids damage
with Divine Shield, Eye for an Eye will not react.
* Fixed stacking of paladin
auras so they overlap, but only the best aura in a given category is
in effect.
Priests
* Due to significant talent
changes, Priests will have all talent points refunded and can be
respent. Training costs for all talent spell replacements have been
significantly reduced.
* All racial priest spell
replacements have had their training costs reduced.
* Prayer of Fortitude -
Range and area of effect increased.
* Holy Fire - Is now
available to all priests, starting at level 20.
* Mind Soothe - Is now
instant cast.
* Shadowform - Now reduces
all physical damage taken (melee and ranged), as the tooltip
suggests.
* Feedback (Human) -
Redesigned. The priest surrounds himself with anti-magic energy. Any
successful spell cast against the priest will burn mana from the
attacker and cause Shadow damage.
* Elune's Grace (Night Elf)
- Now also increases chance to dodge. Ranged damage reduction
increased, duration decreased, mana cost decreased, now has a
cooldown.
* Shadowguard (Troll) - Is
now instant cast. Updated tooltip to reflect that damage caused by
Shadowguard causes no threat. This was previously the case, but was
undocumented.
* Inner Fire - Redesigned.
Now increases armor by a significant amount but has 20 charges. Each
melee or ranged damage hit will remove a charge. Lasts 10 minutes,
mana cost increased.
* Desperate Prayer
(Dwarf/Human) - Cooldown reduced.
* Touch of Weakness (Undead)
- Now a 10 min. buff on the caster that is triggered when they are
struck in melee. The effect is otherwise the same. Mana cost
decreased substantially.
* Hex of Weakness (Troll) -
Now also applies a -20% healing modifier in addition to its normal
effect. The healing debuff does not stack with the warrior's Mortal
Strike ability, although the damage penalty now stacks with either
Touch of Weakness or Curse of Weakness. Mana cost decreased
substantially.
* Starshards (Night Elf) -
This spell now works like Curse of Agony, with lower initial damage
which increases as the duration continues. Mana cost dropped
approximately 30% on all ranks. Ranks 1 and 2 increased to 6 second
duration. Damage increased approximately 17%.
* Lesser Heal - Mana cost
dropped approximately 9%.
* Heal - Ranks 2, 3, and 4,
cast time reduced to 3 seconds. Rank 1 mana cost dropped
approximately 9%. Rank 2, 3, and 4 the healing amount has been
reduced to generate the same amount of healing per cast time as
before the cast time was reduced. Rank 2, 3, and 4, the mana cost
was reduced to cost approximately 9% less mana per point of healing
generated. The net effect on all ranks is that the healing per mana
is 10% higher, the cast time is limited to 3 seconds, and the
healing per second is unchanged. Note that spells with less than 3.5
second cast time will not receive the full bonus from plus healing
items.
* Greater Heal - Cast time
reduced to 3 seconds. Healing and Mana cost reduced so that the
healing per second is unchanged, but the healing per mana is
increased approximately 10%. Note that spells with less than 3.5
second cast time will not receive the full bonus from plus healing
items.
* Vampiric Embrace - Damage
resisted by the target will no longer be counted as damage caused
for the purposes of the healing from this ability.
* Power Word: Shield - This
spell will now get a small bonus from items and effects which
increase your healing.
* Holy Nova - Self cooldown
on this spell removed. Mana cost increased.
* Devouring Plague - No
longer keeps players in combat for its duration.
Rogues
* Slice and Dice - This
ability can no longer be blocked, dodged, or parried, and cannot
miss. If you attempt to use this ability when your target is dead,
you will now receive an error message instead of displaying the
spell animations.
* Sap - Lightning Shield
will no longer break Stealth when the Sap is resisted.
* Remorseless Attacks - This
ability will no longer trigger off killing creatures that do not
award experience, or players that do not award honor.
* Distract - This ability
will no longer trigger a Shaman's Lightning Shield (which caused the
Rogue to lose stealth).
* Blade Flurry - The
additional attacks generated by this ability will now properly take
into account the armor of the second target.
* Blind - Now considered a
ranged attack. It can no longer be dodged or parried.
* Creatures will no longer
get one hit on a rogue before cheap shot takes effect.
Shaman
* Lightning Shield -
Bonfires and other environmental damage sources will no longer
consume charges of the Lightning Shield. Warsong Gulch power-ups
will also no longer consume the charges.
* Grounding Totem - This
totem will no longer absorb the procs from: Frostguard, Annihilator,
Bludgeon of the Grinning Dog, The Chief's Enforcer, The Judge's
Gavel, Hammer of the Titans, Blackblade of Shahram, and Bonereaver's
Edge. Tooltip updated to be more clear.
* Flurry - Your haste will
now last only the intended next 3 swings.
* Healing Wave - Mana cost
on all ranks reduced approximately 9%.
* Shaman can now use
equipped items while in Ghost Wolf form.
* Shaman will no longer stop
falling when they use a Sentry Totem.
Warlocks
* Curse of Agony - The
damage over time component of this curse will now only trigger
periodic triggerable procs.
* Shadowburn - The debuff
which produces the soul shard upon death is now visble to the player
and has a 5 sec duration. The Warlock will no longer sometimes
receive two soul shards upon the victim's death. Targets which do
not grant experience or honor will no longer produce shards.
* Rain of Fire - This
ability will correctly trigger Pyroclasm again.
* Master Demonologist - Pets
that were crowd controlled at the moment of summon prevented you
from receiving the buff from this talent. That has been fixed.
* Curse of Doom - This curse
can no longer be cast on players who are under the control of a
creature.
* Shadowburn - This spell
will no longer apply its debuff to the creature when the spell is
resisted. Targets which do not grant experience or honor will no
longer produce shards.
* Curse of Weakness - Mana
cost decreased substantially.
* Curse of Recklessness -
Mana cost decreased.
* Creatures immune to fear
are now also properly immune to the fear effect of Death Coil.
* Suffering (Voidwalker) -
Radius increased, tooltip updated.
* Death Coil - The horrify
component no longer affects undead creatures (they've seen it all
before.)
* Siphon Life - No longer
keeps players in combat for its duration.
* Improved Shadow Bolt -
When a fire spell is reflected back at the caster, the caster will
now correctly receive the Shadow Vulnerability effect.
Warriors
* Execute - This ability
will now work with Sweeping Strikes again. If the second victim is
below 20% health, they will be hit with the full Execute amount. If
the second victim is not below 20% health, they will be hit with
normal melee swing damage.
* Whirlwind - When this
ability is used with Sweeping Strikes, it will burn only one charge
of Sweeping Strikes and will generate only one additional attack.
* Flurry - Ranks 1 through 4
of this talent will now activate correctly again.
* Retaliation - This ability
will now function correctly at full melee range.
* Intimidating Shout - The
cowering in fear effect will no longer be applied when the target
resists this shout. In addition, this shout will now affect a
maximum of 5 targets.
* Flurry - Your haste will
now last only the intended next 3 swings.
* Sweeping Strikes - The
additional attacks generated by this ability will now properly take
into account the armor of the second target.
Items
* Relics have been
introduced to the game. These are class specific items for Druids,
Paladins, and Shaman which can be equipped in the ranged slot.
Currently there are a handful for each class which can be found
scattered throughout Blackrock Depths, Blackrock Spire, Dire Maul,
Scholomance, Stratholme, and The Temple of Ahn'Qiraj. We hope that
you enjoy the first round of available relics and we will continue
to add more in future patches.
* Many items in Blackrock
Depths, Stratholme, Scholomance, and Blackrock Spire have been
re-evaluated and adjusted to make them more appealing. In addition
several new items have been added to all of these instances.
* The following item sets
have had their set bonuses adjusted: Valor, Magister's, Lightforge,
Shadowcraft, Dreadmist, Devout, Wildheart, Beaststalker, and
Elements.
* The locations of some of
the waist, wrist, and hand slot pieces of the dungeon armor sets
have been moved from their old creatures, including the Lightforge
Gauntlets and the Magister's Boots. Additional creature types can
also drop many of the previously difficult to obtain armor pieces.
* All of the hand slot items
in the dungeon armor sets are now bind on equip. The Belt of Valor
is also now bind on equip.
* Death's Head Vestment and
Wolfrunner Shoes now have stats more appropriate for cloth wearers.
* The value of Health per 5
seconds items was re-evaluated and has been changed to be the same
as Mana per 5 items. As a result most items that restore Health per
5 seconds will see an increase in effectiveness.
* Biznicks 247x127
Accurascope now only affects ranged attacks, and Elemental
Sharpening Stones no longer will affect ranged weaponry. The
schematic for the Accurascope will now drop once again in the Molten
Core.
* Item use can no longer
trigger the effect on the Five Thunders set or the Darkmoon Card:
Blue Dragon trinket.
* The On Use ability on the
Blade of Eternal Darkness has been changed to an On Equip triggered
effect with a chance to occur on any damage spell.
* The Netherwind Regalia
Set's instant cast spell bonus will no longer be consumed if the
mage is not facing his or her target. In addition, the instant cast
bonus will not be consumed if Presence of Mind is active; only
Presence of Mind's effect will be consumed.
* The Lightning Shield bonus
on the Ten Storms set will now work the same way as all other
Lightning Shield auras, including increased damage from bonus spell
damage effects.
* The tooltip on Thunderfury
has been clarified to indicate that only the primary target will
receive the slowing effect. In addition, the two effects have been
broken down into two different debuffs to prevent incorrect
information from appearing in the debuff tooltip for secondary
targets (previously secondary targets were told they were slowed
when they were not actually slowed).
* Wrath of Cenarius will now
trigger off all damaging spells.
* The charges from the
Zandalarian Hero Charm will now be consumed by melee and ranged
abilities and spells which do non-physical damage. This includes:
Hammer of Wrath, Judgement of Righteousness, Seal of Command,
Judgement of Command, Volley, and Arcane Shot. The trinket will also
now burn charges from each casting of a damage over time spell, heal
over time spell, and area aura spells such as Blizzard and
Consecration. Only one charge will be burned per area spell cast,
rather than multiple charges per target hit as was previously the
case.
* The Panther Hide Bag from
High Priestess Arlokk will no longer take the place of other items.
Instead, this item will now sometimes drop in addition to the normal
loot.
* The following items were
found to be more powerful than intended and have been tuned to be
more in line with their level: Satyr's Bow, Inventor's Focal Sword,
and Scepter of the Unholy.
* Green Whelp Armor no
longer affects targets above level 50 and the sleep duration was
reduced to 10 seconds.
* Many Recipes now have
different icons. Recipe icons should correspond with the item color;
a green-glowing scroll is a green recipe, and a blue-glowing scroll
is a blue recipe, for example. As a reminder, white recipes can be
purchased from a vendor somewhere in the world, so players should
not pay too much for them at the Auction House.
* The Phantom Blade's effect
will now prevent players from trying to become stealthed or
invisible.
* The Luffa and Talisman of
Ephemeral Power now have sell prices.
* The Crystal Force, Crystal
Ward, and Oil of Immolation effects now have effect tooltips.
* The Royal Sceptre of
Vek'lor has the proper spell hit chance instead of melee hit chance.
* The damage dealt by
Demonic Rune and Dark Rune will no longer be affected by the user's
increased spell damage items.
* The target of the Demon
Forged Breastplate's effect no longer has to be in front of the
wearer.
* The spell hit effect on
the Felheart Robes is now properly listed as an On Equip effect.
* The Augural Shroud and
Spidertank Oilrag now have stats more appropriate for cloth wearers.
* The Skeletal Guardian and
Skeletal Berserker now drop loot appropriate to their non-elite
status.
* Flavor items from the
Stratholme postbox are now listed as poor quality.
* The Black Diamond and
Pristine Black Diamond now stack to 20, the same as other gems.
* The tooltip of the Seeping
Willow's effect has been reworded for clarity.
* The Chromatic Boots and
Boots of the Fallen Hero have had their stats adjusted.
* The duration of the Fetish
of the Sand Reaver's effect has been increased, but the effect
lowered.
* Many trinkets will now
trigger a cooldown equal to the duration of their effects that will
prevent simultaneous use of more than one of these trinkets. The
Trinkets affected include the Zandalarian Hero Charm, Zandalarian
Hero Badge, Zandalarian Hero Medallion, and most all the other
Trinkets available from Zul'Gurub, Earthstrike, the Talisman of
Ephemeral Power, and the level 50 class quest trinkets such as the
Devilsaur Eye.
* Rumsey Rum gained from
fishing is no longer soulbound.
* The Innkeeper in Everlook
now sells Winter Kimchi.
* The drop rate for Essence
of Air has been increased.
* The Diablo Stone now has a
unique icon.
* Fixed typos in the names
of Last Month's Mutton and Last Year's Mutton.
* The Expose Weakness effect
of the Hunter's Dragonstalker set can no longer be resisted as a
magical spell.
* The Dawn Treaders,
Timbermaw Brawlers and Might of the Timbermaw now make sounds when
moved in your inventory.
* The Zulian Stone Axe has
the proper inventory icon again.
* Clarified the Hand of
Justice and Force of Will tooltips to better describe their
functionalities.
* The Bonereaver's Edge's
triggered effect has been changed. Instead of lowering your victim's
armor, it will cause you to ignore a portion of your victim's armor.
Its triggering rate was substantially increased as well as the
magnitude of the effect. In addition, the item now has 16 stamina.
* Players will no longer be
stuck in zoomed vision if they zone while using the Ornate Spyglass.
* Abyssal Cloth Pants were
missing their Spell Critical bonus; this has been corrected.
Professions
* Players that unlearn
Engineering or Leatherworking may now respecialize if they decide to
relearn the professions.
* Blacksmithing
o The Statues in
Ahn'Qiraj now drop chunks of obsidian that can be crafted by
blacksmiths in to various types of armor. The Recipes come from both
Cenarion Circle vendors as well as drops and other sources.
o The materials
required to make the Gloves of the Dawn have been reduced.
o New high level World
Drop epic recipes have been added for Hammersmiths, Swordsmiths and
Armorsmiths.
* Engineering
o The Alarm-o-Bot now
pulses its detection every 7 seconds rather than every 30 seconds.
o Fused Wiring now
stacks to 5.
o Rocket Clusters now
require Solid Blasting Powder and Large Rocket Clusters require
Dense Blasting Powder.
o Target Dummies now
have a much shorter duration, but have significantly more health.
They also have a general 3 minute cooldown on their use.
o The Goblin Mortar's
maximum range has been increased from 20 yards to 40 yards.
* Tailoring
o Mooncloth Bag recipe
only requires a single mooncloth to make.
o Tailors can now make
bags with up to 24 slots that can only hold enchanting materials or
herbs. The recipes can mostly be found on vendors that sell
enchanting materials or on vendors in Silithus.
* Enchanting
o A new enchanting
recipe that adds +25 Agility to two-handed weapons has been added to
the Timbermaw Furbolgs that requires Friendly reputation.
o Enchant Gloves -
Healing only requires a single Righteous Orb.
* Leatherworking
o Many of the beast
bosses in the game will now be skinnable for significantly more
leather.
o There is now a
fourth item in the Stormshroud Armor set: Stormshroud Gloves.
o The recipe for the
Heavy Scorpid Vest is no longer soulbound.
o The Dreamscale
Breastplate is now Bind on Equip.
o Red Dragonscales
drop significantly more often off the dragonkin in the Wetlands.
o Golden Mantle of the
Dawn no longer requires Righteous Orbs.
o The Dreamscale
Breastplate only requires 6 Dreamscales instead of 12 to make.
* Alchemy
o There is now an
Elixir of Greater Firepower recipe in the world. The Dark Iron
Dwarves of the Searing Gorge hold the secret.
Quests
* The Hexxer's Head is no
longer a requirement for the Collection of Heads quest in Zul'Gurub.
* Realms that have Ahn'Qiraj
open have access to a new questline at Cenarion Hold.
* The Deathly Usher in the
Blasted Lands will now transport a whole group up to the Rise of the
Defiler as long as one person is on the quest 'You Are Rakh'likh,
Demon.'
* Fragments for the quest
Uncovering the Past in the Wetlands are now easier to find.
* Magma Elementals in the
Searing Gorge can now drop the Heart of Flame quest item.
* Dire Maul library book
quests are no longer repeatable.
* Drop frequencies for
Tactical Task Briefing V and Logistics Task Briefing XI have been
improved considerably. These were needed for the Mark of Cenarius
and the Mark of Remulos, their drop rates are now comparable to the
other task briefings.
Raids & Dungeons
* The Four Green Dragons
will now spawn as originally intended. They should all now spawn at
the same time everytime.
* Ruins of Ahn'Qiraj
o Ayamiss the Hunter
now flies down from the air much earlier.
o Lieutenant General
Andorov will now offer supplies if kept alive through the battle.
o Certain monsters
have had their hitpoints reduced.
o Qiraji Scorpions and
Qiraji Scarabs now yield a small amount of experience.
* Temple of Ahn'Qiraj
o The Plague effect
from Anubisath Defenders and Anubisath Sentinel's is no longer
amplified by +damage gear.
o Spawn of Fankriss
will now enrage if not dealt with in a timely manner.
o Fixed a bug that was
causing Battleguard Sartura's low-health enrage to have very little
effect.
o Removed the stacking
acid from the Flesh Tentacles in the C'thun encounter.
o Digestive Acid now
increases its effect over time during the C'thun encounter.
o Fixed a bug that
could allow for the Digestive Acid debuff to be removed.
o Lowered the amount
of knockback dealt by Giant Tentacles.
o Tentacles should no
longer spawn on players who have just been knocked back by a
previous tentacle.
* Molten Core
o You no longer charge
into the lava when charging Ragnaros.
* Dire Maul
o Magister Kalendris
has been moved in to the middle of the hall.
o Guard Slip'kik's
patrol path has been altered.
o Tendris Warpwood
will now call upon any protectors still alive to aid him.
* Blackrock Spire
o Some monsters were
removed to reduce the time it takes to run the dungeon.
o Mother's Milk off
Mother Smolderweb will now only affect players.
o Spire Spiderlings
now have fewer hitpoints.
* Blackrock Depths
o Lord Roccor is no
longer a rare spawn. His patrol path was altered accordingly.
o Pick lock and
Seaforium now work on the Shadowforge Gates Mechanism.
o The difficulty of
the Lord Incendius and Ambassador Flamelash encounters has been
increased.
o Marshal Windsor will
now open the door to the supply room during the escort 'Jail Break,'
instead of walking through it.
* Stratholme
o Some of the undead
that invade the Scarlet Bastion after Balnazaar's death have been
removed to make exiting faster.
o Added new crates to
Stratholme that only hold Stratholme Holy Water. The old crates
still exist.
* Scholomance
o Skin of Shadow now
has a chance to drop from creatures in the Scholomance.
* Zul'Farrak
o The summoned zombies
will now attack any player in the instance after their grave has
been disturbed.
User Interface
* The Reputation UI has
gotten a significant overhaul:
o You can now click on
a faction in the reputation pane to get additional details/options.
o You can display one
of your reputations on your main display where your experience bar
currently displays. If you are not level 60 it displays two thin
bars - experience and reputation.
o You can mark any of
your factions as "Inactive". These factions will be moved to the
bottom of your reputation pane in a callout that is closed by
default.
* Your experience bar will
no longer display when you are level 60. The primary benefit of this
relates to the improvements to the Reputation systems.
* Shift-R will now reply to
the last person that you sent a tell to rather than the last person
who sent a tell to you.
* Purchasing Bank Slots now
has a confirmation dialogue to prevent accidental purchase.
* All Set bonuses for a set
now display even if you do not have all the required items for that
set. The set bonuses that you do not have yet display in gray and
also show in parenthesis the number of pieces of the set required
for that bonus.
* You can now mouseover
items in your mailbox and get item mouseover information without
opening the mail.
* The raid option to "Show
Castable Buffs" should now work correctly.
* If a /who search brings up
few enough names that those names are displayed to the chat
interface, those names will be right clickable for invite/whisper
purposes.
* Fixed a bug that would
prevent health and mana display in group or raid from updating
properly.
* Fixed problem where
character specific macros could be overwritten by account-wide
macros.
* You are no longer able to
modify the Blizzard XML and Lua files.
* Addons and macros may not
call or hook functions that initiate movement.
* Addons can no longer use
RegisterForSave().
* SpellStopCasting()
requires input to work, like spell casting does.
* Toggling autocast for pet
actions requires input to work, like commanding your pet does.
* New API Functions
o frame =
CreateFrame("frameType" [,"name"] [, parent]) -- Dynamically create
a new frame of the specified type
o font =
CreateFont("name") -- Dynamically create a font object
o num = GetNumFrames()
-- Get the current number of frames created
o nextFrame =
EnumerateFrames(currentFrame) -- Get the Frame which follows
currentFrame (in internal order, use currentFrame=nil for the first
one)
o
seterrorhandler(errfunc) -- Sets a new script error handler (a
function taking error message as its argument)
o errfunc =
geterrorhandler()
o version, buildnum,
builddate = GetBuildInfo()
o MouselookStart()
o MouselookStop()
o mouselook =
IsMouselooking()
* New Object Methods
(inherited by all fonts, frames, textures and fontstrings)
o type =
Object:GetObjectType()
o isType =
Object:IsObjectType("type")
* New Font Object
o name =
Font:GetName()
o a = Font:GetAlpha()
o Font:SetAlpha(a)
o font =
Font:GetFontObject() -- Get the 'parent' of the Font.
o
Font:SetFontObject(font or nil) -- Set the 'parent' of the Font.
o
Font:CopyFontObject(font) -- Set this Font's attributes to be the
same as those of font.
o fontFile, fontHeight,
flags = Font:GetFont()
o wasFound =
Font:SetFont("fontFile", fontHeight [, flags]) -- Returns 1 if
specified font was valid, and nil if it was not (the change will not
occur).
o r,g,b,a =
Font:GetTextColor()
o Font:SetTextColor(r,
g, b [, a])
o r,g,b,a =
Font:GetShadowColor()
o
Font:SetShadowColor(r, g, b [, a])
o x,y =
Font:GetShadowOffset()
o
Font:SetShadowOffset(x, y)
o
Font:SetSpacing(spacing)
o spacing =
Font:GetSpacing()
o
Font:SetJustifyH("LEFT" or "CENTER" or "RIGHT")
o justifyh =
Font:GetJustifyH()
o
Font:SetJustifyV("TOP" or "MIDDLE" or "BOTTOM")
o justifyv =
Font:GetJustifyV()
* New LayoutFrame Methods
(inherited by all frames, textures and fontstrings)
o x,y =
LayoutFrame:GetCenter()
o x =
LayoutFrame:GetLeft()
o x =
LayoutFrame:GetRight()
o y =
LayoutFrame:GetTop()
o y =
LayoutFrame:GetBottom()
o width =
LayoutFrame:GetWidth()
o
LayoutFrame:SetWidth(width)
o height =
LayoutFrame:GetHeight()
o
LayoutFrame:SetHeight(height)
o numPoints =
LayoutFrame:GetNumPoints()
o "point",relativeObject,"relativePoint",xOfs,yOfs
= LayoutFrame:GetPoint(index)
o
LayoutFrame:SetPoint("point" [, LayoutFrame] [, "relativePoint"] [,
offsetX, offsetY])
o
LayoutFrame:SetAllPoints(LayoutFrame)
o
LayoutFrame:ClearAllPoints()
* New Texture Methods
o parent =
Texture:GetParent()
o
Texture:SetParent(parent or "parent")
o layer =
Texture:GetDrawLayer()
o
Texture:SetDrawLayer("layer")
o blendMode =
Texture:GetBlendMode()
o
Texture:SetBlendMode("blendMode") -- blendMode is one of "DISABLE",
"BLEND", "ALPHAKEY", "ADD", "MOD"
o r,g,b,a =
Texture:GetVertexColor()
o isFound =
Texture:SetTexture("path") -- Now returns 1 if the path was found,
nil if not.
* New FontString Methods
o parent =
FontString:GetParent()
o
FontString:SetParent(parent or "parent")
o layer =
FontString:GetDrawLayer()
o
FontString:SetDrawLayer("layer")
o font =
FontString:GetFontObject()
o
FontString:SetFontObject(font or nil)
o fontFile,
fontHeight, flags = FontString:GetFont()
o wasFound =
FontString:SetFont("fontFile", fontHeight [, flags]) -- Returns 1 if
specified font was valid, and nil if it was not (the change will not
occur).
o a =
FontString:GetAlpha()
o r,g,b,a =
FontString:GetTextColor()
o
FontString:SetTextColor(r, g, b [, a])
o r,g,b,a =
FontString:GetShadowColor()
o
FontString:SetShadowColor(r, g, b [, a])
o x,y =
FontString:GetShadowOffset()
o
FontString:SetShadowOffset(x, y)
o spacing =
FontString:GetSpacing()
o
FontString:SetSpacing(spacing)
o justifyh =
Font:GetJustifyH()
o
FontString:SetJustifyH("LEFT" or "CENTER" or "RIGHT")
o justfiyv =
FontString:GetJustifyV()
o
FontString:SetJustifyV("TOP" or "MIDDLE" or "BOTTOM")
* New methods for all Frames
o texture =
Frame:CreateTexture(["name"] [,"layer"]) -- Create a new Texture
object as a child of a frame.
o fontstring =
Frame:CreateFontString(["name"] [,"layer"]) -- Create a new
FontString object as a child of a frame.
o numRegions =
Frame:GetNumRegions() -- Return the number of regions (Textures/FontStrings)
attached to a frame.
o a, b, c, ... =
Frame:GetRegions() -- Return the regions attached to a frame.
* New methods for
MessageFrames, ScrollingMessageFrames, and EditBoxes
o font =
Frame:GetFontObject()
o
Frame:SetFontObject(font or nil)
o fontFile, fontHeight,
flags = Frame:GetFont()
o wasFound =
Frame:SetFont("fontFile", fontHeight [, flags]) -- Returns true if
specified font was valid, and nil if it was not (the change will not
occur).
o r,g,b,a =
Frame:GetTextColor()
o Frame:SetTextColor(r,
g, b [, a])
o r,g,b,a =
Frame:GetShadowColor()
o
Frame:SetShadowColor(r, g, b [, a])
o x,y =
Frame:GetShadowOffset()
o
Frame:SetShadowOffset(x, y)
o spacing =
Frame:GetSpacing()
o
Frame:SetSpacing(spacing)
o justifyh =
Font:GetJustifyH()
o
Frame:SetJustifyH("LEFT" or "CENTER" or "RIGHT")
o justfiyv =
Frame:GetJustifyV()
o
Frame:SetJustifyV("TOP" or "MIDDLE" or "BOTTOM")
* New SimpleHTML Methods
("header" is "H1" "H2" or "H3")
o font =
SimpleHTML:GetFontObject(["header"])
o
SimpleHTML:SetFontObject(["header",] font or nil)
o fontFile,
fontHeight, flags = SimpleHTML:GetFont(["header"])
o wasFound =
SimpleHTML:SetFont(["header",] "fontFile", fontHeight [, flags]) --
Returns true if specified font was valid, and nil if it was not (the
change will not occur).
o r,g,b,a =
SimpleHTML:GetTextColor(["header"])
o
SimpleHTML:SetTextColor(["header",] r, g, b [, a])
o r,g,b,a =
SimpleHTML:GetShadowColor(["header"])
o
SimpleHTML:SetShadowColor(["header",] r, g, b [, a])
o x,y =
SimpleHTML:GetShadowOffset(["header"])
o
SimpleHTML:SetShadowOffset(["header",] x, y)
o spacing =
SimpleHTML:GetSpacing(["header"])
o
SimpleHTML:SetSpacing(["header",] spacing)
o justifyh =
SimpleHTML:GetJustifyH(["header"])
o
SimpleHTML:SetJustifyH(["header",] "LEFT" or "CENTER" or "RIGHT")
o justfiyv =
SimpleHTML:GetJustifyV(["header"])
o
SimpleHTML:SetJustifyV(["header",] "TOP" or "MIDDLE" or "BOTTOM")
* New Button Methods
o font =
Button:GetTextFontObject()
o
Button:SetTextFontObject(font or nil)
o font =
Button:GetDisabledFontObject()
o
Button:SetDisabledFontObject(font or nil)
o font =
Button:GetHighlightFontObject()
o
Button:SetHighlightFontObject(font or nil)
o
Button:SetNormalTexture("texturePath" or TextureObject) -- Added
Texture Object option.
o
Button:SetPushedTexture("texturePath" or TextureObject) -- Added
Texture Object option.
o
Button:SetDisabledTexture("texturePath" or TextureObject) -- Added
Texture Object option.
o
Button:SetHighlightTexture("texturePath" or TextureObject) -- Added
Texture Object option.
* New Slider Methods
o orientation =
Slider:GetOrientation() -- Return slider orientation
o
Slider:SetOrientation("orientation") -- Set slider orientation
("HORIZONTAL","VERTICAL")
* New StatusBar Methods
o orientation =
StatusBar:GetOrientation() -- Return bar orientation
o
StatusBar:SetOrientation("orientation") -- Set bar orientation ("HORIZONTAL","VERTICAL")
o filename =
StatusBar:GetStatusBarTexture()
o r, g, b, a =
StatusBar:GetStatusBarColor()
* New ScrollingMessageFrame
Methods
o
ScrollingMessageFrame:SetFading(isFading) -- Renamed from
ScrollingMessageFrame:EnableFading()
o isFading =
ScrollingMessageFrame:GetFading()
o duration =
ScrollingMessageFrame:GetFadeDuration() -- Get time it takes for
lines to fade once they start fading.
o visTime =
ScrollingMessageFrame:GetTimeVisible() -- Get time it takes before a
line starts fading.
* New Minimap Methods
o
Minimap:SetMaskTexture("file") -- Set the texture for the minimap
mask
o
Minimap:SetIconTexture("file") -- Set the texture for the minimap
POI icons
o
Minimap:SetBlipTexture("file") -- Set the texture for the minimap
tracking blips
World Environment
* New flight paths have been
added between:
o Ironforge and
Light's Hope Chapel
o Stonetalon Peak and
Astranaar
o Talendris Point and
Everlook
o Theramore and
Talendris Point
o Sepulcher and Tarren
Mill
* Stable master added to
Grom'gol.
* Arcane Aberrations will no
longer attack hunters who cast Flare nearby.
* Incendosaurs in the
Searing Gorge should now spawn much faster.
* Riding Instructors Velma
Warnam and Xar'Ti will now let Tauren know in advance that they
cannot be taught to ride Skeletal Mounts and Raptors.
Mac
* Fixed a bug which could
cause the sky to be improperly rendered when the UI overlay was shut
off in full screen.
* Improved the Mac sound
engine to handle "multiple simultaneous buff" events without
excessive audible distortion, such as the Warchief's Blessing in
Orgrimmar.
* Fixed a bug which could
cause doodads in the Dwarven District to be incorrectly fogged.
* Fixed a bug which could
cause terrain to be improperly rendered if "Enable All Shader
Effects" was on but "Terrain Highlights" was off.
* Fixed a bug which would
sometimes cause a selection circle under a character to be drawn as
a double image.
* Improved smoothness of
mouse input for camera turns ("mouselook").
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