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Cross-Realm Battlegrounds
- For the first time in the history of World of
Warcraft, you will be able to face off against players from
other realms in the Battlegrounds. PvP Battlegrounds link
Alterac Valley, Warsong Gulch, and Arathi Basin so that players
from several realms will be combined into one huge matchmaking
pool. Replenish your mana, sharpen your blades, and get ready
for some brand-new challengers!
World PvP
- The stage is set for intense, objective-based
land battles as Horde and Alliance vie for control over
important strategic positions and resources around Azeroth. Head
out for Silithus and Eastern Plaguelands to engage the enemy on
the field!
General
Threat Reduction Effects
- This system has been redesigned to eliminate
inconsistency in how the effects work. Previously, some were
additive (for example: 30% reduction + 20% reduction = 50%
reduction) while others were multiplicative (30% reduction and
20% reduction made 44% reduction, from 0.7*0.8). They are now
all multiplicative. This also prevents unpredictable behavior
when the total reduction percentage was equal to or greater than
100%. Please note that in almost all cases, when stacking
multiple threat reduction effects you will experience less
threat reduction than previously.
Haste and Slow effects -
Previously Haste and Slow effects worked inconsistently, with spells
working differently from weapons, and hastes and slows not acting as
inverses of each other. We have revised the system so that all haste
and slow effects work the same way, and haste and slow percentages
of the same magnitude perfectly cancel each other out (30% haste and
30% slow combine to no change). As a result, we had to change the
tooltip numbers on all spell haste effects, and on all melee and
range slow effects. The numbers in the tooltips are different, but
the game functionality is unchanged (other than slight rounding
errors). Those tooltips that changed will now display larger numbers
than they used to display. Conceptually, haste values indicate how
much more of that activity you can perform in a given time. 30%
melee haste means 30% more swings in a given time. Slow values
indicate how much longer an activity takes to complete. 30% slow
means an action takes 30% longer to finish.
- The deserter debuff will now continue to
expire even while you are offline.
- Honorable Kills now diminish at a rate 10%
per kill rather than 25% per kill.
- Temporary item buffs (e.g. poisons,
sharpening stones and shaman weapon buffs) will no longer
persist through zoning or logging out due to technical issues.
This feature is anticipated to be activated once more with the
expansion.
Druids
- Barkskin: The tooltip has been changed to 25%
due to the haste effect change.
- Cat Form: This form now has an innate threat
reduction component.
- Ferocious Bite: Book of Ferocious Bite (Rank
5) now drops off The Beast in Black Rock Spire. In addition,
Ferocious Bite now increases in potency with greater attack
power.
- Furor: This talent now works correctly with
Cat Form again.
- Improved Shred: The discounted cost for Shred
will now be displayed correctly even when you are not in Cat
Form.
- Rip: Lesser potency Rips will no longer
overwrite greater potency ones.
- Fixed a bug where the incorrect sound was
being played by the Claw attack.
Hunters
- Spirit Bond: This ability will now be
correctly reapplied when you resurrect in a battleground and
your pet is polymorphed or otherwise unable to act normally.
- Improved Concussive Shot: The effect of this
talent will now still be placed on the victim if the hunter is
killed before their shot reaches the target.
- Growl now correctly initiates combat when
used by a pet in passive mode.
- The Ferocity talent now correctly applies to
non-physical hunter pet abilities such as Lightning Breath and
Thunderstomp.
If a hunter has tamed one of the following
creature types, they will no longer potentially change colors if
resummoned:
- Son of Hakkar - Red
- Frenzied Bloodseeker Bat - Brown
- Deep Stinger - Red
- Dark Screecher - Gray
- Cave Creeper - Brown
- Bloodaxe Worg - Black
- Scarshield Worg -Brown
Mages
- Arcane Missiles: It is no longer possible to
cast this spell on an evading mob. In addition, the animation
will now stop when the target is dead.
- Arcane Power: It is no longer possible to
gain the benefit of this spell and Power Infusion at the same
time by careful timing.
- Frost Armor Chilled effect: Due to the haste
effect change, the tooltip has been changed to 25%.
- Ice Armor Chilled effect: Due to the haste
effect change, the tooltip has been changed to 25%.
- Ignite: The effect of this talent will now
still be placed on the victim if the caster is killed before
their spell reaches the target.
- Impact: The effect of this talent will now
still be placed on the victim if the caster is killed before
their spell reaches the target.
- Frostbite: The effect of this talent will now
still be placed on the victim if the caster is killed before
their spell reaches the target.
- Polymorph: This spell will now be removed
when a player leaves a battleground. This prevents some bugs
involving polymorph from occurring.
- Evocation will no longer be usable while
silenced.
- Reduced the number of messages that appear in
the combat log when using Combustion.
- Winter's Chill: The effect of this talent
will now still be placed on the victim if the caster is killed
before their spell reaches the target.
Paladins
- Divine Shield: Due to the haste effect
change, the tooltip has been changed to 100%.
Priests
- Mind Control: Due to the haste effect change,
the tooltip has been changed to 25%.
- Psychic Scream: This spell now uses the same
resistance checks as the Warlock spell Fear.
- Spirit of Redemption: Fixed an issue
preventing Twisting Nether from retriggering when the Spirit of
Redemption effect runs out.
Rogues
- Due to significant talent changes, Rogues
will have all talent points refunded and can be re-spent.
Training costs for all talent spell replacements have been
significantly reduced.
- Vanish now removes effects that allow the
caster to always remain aware of their target (currently
Hunter's Mark and Mind Vision).
- Pickpocket can now be used on targets that
are in combat, as long as the rogue remains stealthed.
- All manner of rogue reagents can be found in
locked junkboxes (obtained from pickpocketing).
- Fixed a bug where the Slice and Dice ability
wasn't playing an animation.
- Lethargy Root has been removed from poison
vendors and is now a gray item.
- Reduced the number of messages in the combat
log when using the Vanish ability.
- Fixed a bug that made Combo Points disappear
from your target when using Vanish.
- Eviscerate: Manual of Eviscerate (Rank 9) now
drops off Blackhand Assassins in Black Rock Spire. In addition,
Eviscerate now increases in potency with greater attack power.
- Garrote: The damage from this ability has
been increased. In addition, Garrote now increases in potency
with greater attack power.
- Relentless Strikes: This ability will no
longer trigger when your finishing move does not hit your
target.
- Rupture: Rupture now increases in potency
with greater attack power.
- Sap: Enemy rogues will now always lose
stealth when you Sap them.
Shaman
- Reincarnation should now display the cooldown
timer when used.
- Chain Heal - After the initial target is
healed, the healing effect will jump to the most damaged target
(by absolute health) within range. In addition, if a raid member
is the initial target it will look for valid raid targets to
jump to rather than non-raid targets as a priority, making it
consistent with group targeted Chain Heals.
- Lightning Shield: Air Bubble pockets in
underwater regions will no longer consume a charge from this
spell.
Warlocks
- Cripple (Doomguard): Due to haste effect
change, the tooltip has been changed to 45%.
- Curse of Tongues: This spell will no longer
debuff the target if they are immune to the spellcast slowing
effect
- Enslave Demon: Due to haste effect change,
the tooltip has been changed to 40%.
- Health Funnel: This spell will now work
correctly on low-level enslaved demons.
- Howl of Terror:
This spell now uses the same resistance checks as the Warlock
spell Fear.
- Siphon Life will now properly gain a benefit
from Shadow Mastery.
- A soul shard will be refunded to the caster
any time a summoned pet despawns rather than dies.
- Aftermath: The effect of this talent will now
still be placed on the victim if the caster is killed before
their spell reaches the target.
- Improved Shadowbolt: The effect of this
talent will now still be placed on the victim if the caster is
killed before their spell reaches the target.
- Life Tap: This spell now benefits from
effects which increase your spell damage. At rank 3 and above,
the base amount of health lost and mana gained will increase by
80% of your bonus spell damage effects. Talents and items can
further modify those values. Rank 1 and 2 receive reduced
effect.
Warriors
- Bloodthirst: This ability will now correctly
benefit from attack power bonuses versus specific creature
types.
- Flurry: The text on the tooltip has been
corrected to indicate it triggers on all types of attacks.
- Shield Slam: This ability will sometimes no
longer remove more than one beneficial effect from the target.
- Thunderclap: This ability was left at 10%
despite the haste effect changes. This means its potency has
been reduced slightly.
Items
- +30 Spell Damage Enchantment: Fixed a bug
with this enchantment which was preventing it from benefiting
healing spells.
- Blade of Eternal Darkness: The triggered
effect from this weapon will no longer occur when the spell
being cast has its effect broken by causing damage.
- Blazefury Medallion: The triggered effect
from this item will no longer break Gouge.
- Bonescythe Armor: The Eviscerate bonus will
no longer trigger when your Eviscerate does not hit your target.
- Darkmoon Card- Twisting Nether: The dialog
for this resurrection will now always reappear after the Spirit
of Redemption effect has completed.
- Earthfury Set: The mana refund effect can now
only occur once per Healing Wave spell cast.
- Earthshatter Set: The Lightning Shield bonus
will now be removed if you lose the set bonus.
- Eye of the Dead: Holy Shock now interacts
properly with this item.
- Ranged Elemental Damage: Our ranged combat
system does not allow a ranged weapon to do a mix of Elemental
(Fire, Frost, Arcane, etc.) and Physical damage. Many ranged
weapons existed which were listed as doing Elemental damage and
did not function properly (the damage was dealt, but was treated
as Physical). All of those weapons have been changed to deliver
the Elemental damage as a chance on hit effect. Hurricane was
previously changed this way in 1.11. The following ranged
weapons are also fixed in 1.12: Bow of Searing Arrows, Dwarven
Hand Cannon, Heartseeking Crossbow, Dark Iron Rifle, Galgann's
Fireblaster, Quillshooter, Shell Launcher Shotgun, Venomstrike,
and Verdant Keeper's Aim.
- Talisman of Ascendance: This item will no
longer trigger from physical damage effects. In addition, if
either of the buffs from the item are canceled, they will both
be canceled.
- Talisman of Ascendance: Holy Shock heals will
now trigger the effect from this trinket.
- Zandalarian Hero Charm: Item tooltip
corrected to match the effect tooltip.
- The Items that summon mounts have been
changed in their color/quality. Items that summon normal mounts
are now blue(superior)items and items that summon swift mounts
are now purple(epic) items.
- Fixed a bug that allowed you to use items
which restored health or mana while you were already full health
or mana.
- Fixed a bug with the Jom Gabbar trinket which
was causing it to trigger a category cooldown for a duration
longer than intended.
- Wrath of Cenarius: This item will now trigger
from Arcane Missiles.
- Clarified the tooltips for the Stormshroud
armor and Kalimdor's Revenge to explain that they deal Nature
damage.
- Fixed a bug that caused the Blooddrenched
Mask to hide a character's hair.
- Warbear leather now stacks to 20.
- Thunderfury, Blessed Blade of the Windseeker
may now be equipped in either hand.
- Argent Shoulders no longer require a
righteous orb to make.
- The cooldown timer on transforming Anathema
and Benediction may no longer be circumvented by zoning or
logging out.
Professions
- Engineering: The damage from sapper charges
can now be resisted. The overall DPS of the charges should not
be significantly altered from what it currently is.
- Engineering: Explosive sheep do fire damage
instead of physical damage.
- Goblin Land Mines and Compact Harvest Reapers
will no longer lock out using other engineering devices until
the land mine/reaper dies. Harvest Reaper was given a 10 min
self cooldown to prevent too many reapers from being summoned at
once.
Raids and Dungeons
Uldaman
- Reduced the number of Shadowforge Ambushers
that attack after looting the quest chest.
- Shadowforge Ambushers are no longer elite.
- The respawn of the Stone Stewards has been
changed to 2 hours (from 30 minutes).
Zul'Farrak
- The respawn of the 2 Troll/1 Basilisk
patrollers should now be 2 hours.
- Reduced the damage dealt by the Sul'lithuz
Abomination and Sul'lithuz Sandcrawler.
- Zul'Farrak Dead Heroes are no longer elites.
- Theka the Martyr will now only remain immune
to physical damage for 30 seconds before reverting to normal.
- Antu'sul's Sul'lithuz Broodlings now only
hatch 4 at a time and are significantly weaker.
- Witch Doctor Zum'rah will no longer call as
many Zul'Farrak Zombies to his aid when aggroed.
- Weegli Blastfuse now has slightly more hit
points.
- Antu'sul's Warden no longer attempts to knock
adventurers into Antu'sul's lair.
- Sandfury Cretins who engage the party during
the pyramid event are no longer able to cast shadow bolt.
Maraudon
- Noxxious Scions will no longer spawn when you
cleanse Celebrian Vines.
Ruins of Ahn'Qiraj
- Lieutenant General Andronov's Aura of Command
should no longer generate threat. This will hopefully prevent
him from pulling aggro on the entire wave, leading to his
untimely death.
- Hive'Zara Hatchlings can now swim.
- Egg Explosion will no longer burn charges
from spells such as Lightning Shield.
- It should no longer be possible for Emperor
Vek'lor and Vek'nilash to Unbalancing Strike or Arcane Burst
immediately after a teleport.
User Interface
V key functionality has been improved in several
ways.
- V key now shows summoned monsters (such as
the gargoyles in Stratholme.)
- V key now shows both monsters and player
enemies.
- V now shows enemies only (no longer shows
friendly targets.)
- Shift-V now shows friendly targets only, not
enemies (with a new bindable hotkey.)
- Control-V shows both friendly targets and
enemy targets (with a new bindable hotkey.)
New floating combat text has been added to the
game with a number of options. You can see when you take damage,
when you are healed and how much, when you acquire and lose auras
and much more. You can turn on the new options in the newly revised
options screen.
- There is now an option to turn on the display
of your own name above your head. You can find the option in the
interface options screen.
- The Need Before Greed and Group Loot
countdown timers will now have a 3 minute countdown when there
is a bind on acquire item on the corpse. This should allow a bit
more time in making a decision to roll for an item.
- Automatic Quest Tracking has been added to
the game and is turned on by default. Any time you advance a
quest by advancing one of the requirements, the quest
information will appear on your screen for 5 minutes before
fading. You can turn this option off from the options screen.
- The options screen has be redone and expanded
due to space required for additional options. Also the location
of various options has been changed in the options screen. They
should make more sense now, though they will not be in quite the
place you remember them being.
- There is now a confirmation dialogue when you
attempt to disband your guild.
- When you destroy a superior quality (blue) or
better item, you will get a dialogue that has you confirm
deletion of that item.
- Raid Pullout frames are now created on demand
and will not take up any memory if you are not using them.
- The player inspect range has been increased
to 10 yards.
- New API Functions
Add-ons can send hidden chat messages to players
in the party, raid or guild, using SendAddonMessage("prefix",
"message", "PARTY"|"RAID"|"GUILD"|"BATTLEGROUND"). When players
receive these messages, a new event "CHAT_MSG_ADDON" is sent, with
arg1-arg3 being the parameters to SendAddonMessage(), and arg4 being
the name of the player that sent it. The combined length of "prefix"
and "message" must be less than or equal to 254 bytes.
o Added UnitPlayerOrPetInParty() and UnitPlayerOrPetInRaid().
Bug Fixes
- Fixed a bug that caused some non-combat pets
to be referred to as Minions instead of Pets. Mini Diablo
however has escaped this fate and will continue to be referred
to as a Minion.
- Fixed a bug that was causing Ice Block to
trigger a 5 minute cooldown on the Gnomish Cloaking Device.
- Summon Dreadsteed no longer briefly puts you
into combat.
- Chain-targeted abilities cast by creatures no
longer hit stealthed or invisible players.
- Will of the Forsaken is no longer gray on the
action bar while you are charmed.
- Fixed a bug where large amounts of damage
could go negative.
- Non-combat pets are no longer affected by
environmental damage.
- The dressing room window will remain open and
functional while zoning.
- Fixed a bug allowing linked combat groups to
be split when pathing fails.
- Soul Link will persist across instance
boundaries.
- Item bonuses, buffs, and enchants will no
longer be lost when swapping an equipped item with another
equipped item.
- Stats will no longer fluctuate when putting
points into stat improving talents.
- Devouring Plague will continue to heal the
caster after the target is Mind Controlled.
- Using /assist on a Mind Controlled target
works properly now.
- Recasting Feed Pet while using Feed Pet will
reset the duration of the cast.
- Activating passive pet abilities while
targeting an opposite faction player will no longer aggro
neutral town guards.
- If a Hunter is unflagged for PvP, an enemy
faction rogue won't be able to disarm his trap.
- Fixed a bug causing the floating combat text
from a killing blow to be delayed until another unit is
attacked.
- Text with a scroll bar should no longer get
clipped while in windowed mode.
- Heals from spells such as Frenzied
Regeneration will no longer close the loot window.
- Casting a spell while a loot window
containing a disenchantment is open will autoloot the item.
- Pet spells can now be toggled in the pet
spell book.
- Grand Widow Faerlina's Rain of Fire no longer
damages players outside the area of effect.
- Players can no longer drop from combat by
repeatedly placing their pet into passive mode.
World Environment
Cities
- Neutral guards are now able to see through
the rogue Vanish ability.
Silithus
- Tortured Druids and Sentinels will now call
only one Hive'Ashi drone on death.
Mac
- Added support for controlling iTunes from
within World of Warcraft. You can bind a set of keys for
play/pause, next track, back track and volume up and down.
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