- The /pvp flag has been changed to a toggle.
Now once /pvp is turned on, you will be flagged for PvP until it
is turned off. The /pvp flag will remain even after logging out,
so please remember to turn off the /pvp flag if you do not wish
to engage in PvP. This option is only available to players on
Normal and Role Play realms.
- Item effects that increase the chance of a
critical hit with spells will now work properly with healing
spells.
- Fixed a bug with Cho'Rush the Observer where
he wasn't properly contributing to the tribute loot mechanic in
the North wing of Dire Maul.
PvP Honor System
The Player versus Player Honor System is now
active. Players will be able to gain rankings based on their PvP
performance, with lucrative rewards for those who distinguish
themselves on the field of battle! Read more about the PvP Honor
system.
Children's Week
Children's Week is celebrated in Orgrimmar and
Stormwind City at the start of May and lasts for a week. It is a
time to give back to the innocents of war: the orphans!
Gurubashi Arena event
There is now a regular event in Gurubashi Arena in
Stranglethorn Vale. Every three hours starting at midnight, a pirate
with too much treasure on his hands will drop a chest in the center
of the arena. Whoever can open the chest first gets the contents! Of
course, the arena is a PvP Free for All area, so there might be
other players who are trying to open it first...
Elemental invasions!
Invasions by elementals at different locations on
Kalimdor have reportedly been occurring sporadically every few days.
Concerned adventurers should investigate Silithus, Un'Goro Crater,
Azshara, and Winterspring to counter these incursions.
General
- Charm and Polymorph mechanics can now be
reactively countered by spells and abilities (e.g. Druid
Shapeshifting will now cancel Polymorph effects).
- Mana regeneration is now disrupted when a
spell has completed casting rather than at the start of casting.
It will resume normally five seconds after the last spell cast.
This change increases the total time spent regenerating mana and
therefore increases the total contribution from Spirit for mana-based
classes.
- Level 60 mounts purchased at vendors now have
a whole new look. Faster undead mounts already have a different
look and so have not changed. The new mounts can be seen
standing near the mount vendors. If you have one of the old fast
mounts, you can exchange it for one with a new look at the mount
vendor.
- Healing-over-time spells should now be
improved by "+Healing" items when cast on other players.
- Mind Controlled characters will no longer
receive a durability penalty when they die.
- When a non-Hunter resurrects a pet, the pet
will no longer receive resurrection sickness.
PvP
- A handful of spells were added to the list of
spells subject to diminishing returns in PvP. It is our goal to
set as few spells as possible to be diminished. We've identified
this short list of spells as having durations and cooldowns
sufficient to almost permanently slow or immobilize targets but
without adequate controls or other limiting factors. When a
spell with diminishing returns is used against a target in PvP,
the first effect has full duration. On the second use of the
same category of spell (e.g. slowing), that spell's duration is
reduced by 50%. On the third use, the duration is reduced by
75%. On the fourth attempt, the target becomes immune to the
spell. Spells must be used on the same target within 15 seconds
of the *end* of the duration in order to be diminished. In other
words, if a target hasn't had a slowing spell active on them for
more than 15 seconds, the next slowing spell will have full
effect. The list of affected spells is:
- Frost Shock
- Entangling Roots
- Frost Nova
- Guard directions, signs and signposts have
been added to point you toward the PvP Officer Lounges in
Stormwind City (Champions' Hall) and Orgrimmar (Hall of
Legends).
Racial Traits
- Blood Fury - Now increases base melee attack
power by 25% for 15 seconds. When it fades base melee attack
power is reduced by 25% for 45 seconds.
- Perception - Increased detection bonus.
- Berserking - Is now usable after being the
target of a critical hit. Increases melee, ranged and spell
casting speed by 25% but increases all damage taken by 10% for
the duration.
Druids
- Ravage and Shred now properly increase the
attack power contribution by the percent modifier.
- Shapeshifting into an animal form will now
remove Polymorph effects.
- Feral Charge - Fixed a bug where the ability
cost 10 rage instead of five as intended. Should now cost five
rage.
- Entangling Roots - Now subject to diminishing
returns in PvP. This is considered an immobilizing effect.
Hunters
- A new Hunter epic quest series is now in the
game and waiting to be found.
- Scatter Shot (Talent) - Now usable while
moving and no longer interrupts ranged combat. Now properly
reduces the ranged attack power contribution by the percent
modifier.
- Highland Striders no longer have Cower (Rank
3) when tamed.
- New Pet Ability: Dive - Increases movement
speed for a short duration.
- New Pet Ability: Dash - Increases movement
speed for a short duration.
- Freezing Trap - Visual changed.
- Track Hidden - Increased stealth detection.
- Scorpid Sting - Fixed a bug where it was not
considered a poison. It can now be removed by poison curing
effects.
- Aspect of the Cheetah/Pack - These Aspects
will now be canceled when mounted.
- Viper Sting - This spell can no longer be
used on warrior and rogue targets. In addition, while it can be
used on a druid target at any time it will only drain mana when
the druid is in caster form.
Mages
- Amplify Magic and Dampen Magic effects should
now replace each other properly.
- Improved Scorch (Talent) - Redesign. Scorch
spells have a 20/40/60/80/100% chance to cause your target to be
vulnerable to Fire damage. This vulnerability increases the Fire
damage dealt to your target by 2% and can be stacked up to 5
times for a total of 10% increased Fire damage.
- New Spell: Arcane Brilliance (available at
level 56 - Loot) - Infuses the target's party with brilliance,
increasing their Intellect.
- Improved Mana Shield - Design changed.
Instead of increasing the amount absorbed, it now decreases the
mana lost per point of damage taken by 10/20%.
- An error message is now displayed if you try
to use Blink on boats and zeppelins.
- Wand Specialization - Fixed a bug where the
damage increase with this talent was higher than the listed
amount.
- Frost Nova - Now subject to diminishing
returns in PvP. This is considered an immobilizing effect.
- Pyroblast and Fireball damage over time will
now stack together.
Paladins
- Seal of Wisdom and Seal of Light should now
replace each other properly as well as stack properly when used
by different paladins.
- Paladin Epic Mount quest added. To begin,
talk to the paladin trainers Duthroian Rall or Brandur
Ironhammer.
- Paladins who have completed their Epic Mount
quest can repeat the final event in Scholomance for fun (and
loot) by speaking with Lord Grayson Shadowbreaker.
- Sanctity Aura - Fixed a bug where the
spell/talent was unlearned after logging out if learned before
level 40.
- Resistance Auras - Paladins should now be
able to switch from a resistance aura to any other resistance
aura without canceling the current one first.
- Improved Seal of Justice - Fixed a bug that
caused the talent to have no effect. It will now increase the
frequency that the stun effect will land.
Priests
- A new Priest epic quest series is now in the
game and waiting to be found.
- Levitate - Duration and mana cost increased.
- Touch of Weakness - Should now be affected by
the Blackout,
- Darkness, Force of Will, Shadow Focus, Shadow
Weaving and Silent Resolve talents.
- Starshards - Should now be affected by the
Focused Casting,
- Force of Will, and Silent Resolve talents.
- Holy Fire - Should now be affected by the
Focused Casting talent.
- Mind Flay - Should now be affected by the
Focused Casting talent.
- Desperate Prayer - Should now be affected by
the Holy Specialization talents.
- Vampiric Embrace - Active icon tooltip
rewritten to be more clear.
- Holy Nova - Now causes an explosion of holy
light around the caster, causing Holy damage to all enemy
targets within 10 yards and healing all party members within 10
yards. These effects now cause no threat as opposed to reducing
threat temporarily.
- Holy Fire - Several changes were made to Holy
Fire in an effort to make this a more usable and efficient
damage spell. The cast time was reduced from five seconds to
four seconds, which reduces the damage caused. Therefore, the
damage was increased and more of the spell's potency was shifted
into the damage-over-time portion. The duration was also
increased and mana cost and cooldown were both decreased. While
the direct damage portion was reduced slightly from the previous
version, each tick of damage should be unchanged, and the spell
now delivers one additional tick of damage. In total, the
relative damage and efficiency of the spell has been increased.
- Wand Specialization - Fixed a bug where the
damage increase with this talent was too high.
Rogues
- Combo points will no longer be removed if the
target is deselected. They will only be removed if a different
target is selected.
- Fixed a bug where combo points were not
always being applied to the target when using Cheap Shot, Ambush
and Garrote.
- Vanish - Increased stealth bonus.
- Ambush, Backstab, Ghostly Strike, and Riposte
now properly increase the attack power contribution by the
percent modifier. Our goal is to make the dagger-based
Backstab/Ambush build a viable alternative to the
sword/mace-based Sinister Strike build. As a side effect, fixing
this bug also increased maximum critical Ambush damage beyond
our intentions. After considering a variety of balance changes
(including reducing the percent modifier or base damage of
Ambush, or reducing the Improved Ambush talents) we decided to
change the Lethality talent to no longer affect Ambush. This
does not counteract the DPS increase from the bug fix as
Backstab is the primary source of DPS while Ambush is a source
of high, one-time damage and cannot be used as consistent DPS.
After all balance changes are considered, here are some details:
- (Using a Barman Shanker with 2.0 weapon
speed and between 500 and 800 attack power)
- Ambush without the Lethality bonus and
attack power bug fix (patch 1.4.0) causes between 4-12% more
damage than - - - * Ambush with the Lethality bonus and
attack power bug (patch 1.3.1).
- Backstab (patch 1.4.0) causes between
9-13% more damage than Backstab (1.3.1). The Kick ability
prevents the target from casting spells in the same school
when channeled casting is interrupted.
- If using Gouge triggers the Stormshroud
Armor lightning effect, the Gouge effect will no longer be
instantly interrupted.
- The Rogue trainers will now point the player
to an appropriate area with boxes to unlock depending on the
lockpicking skill of the player.
- Preparation - Will now clear the cooldown of
the Blade Flurry ability.
- Riposte - Fixed a bug that prevented the
ability from being used when the target had no weapon or was
already disarmed.
Shaman
- Earth Shock - The visual for ranks two
through seven has been changed to be consistent with rank one.
- Windfury - Fixed a bug that caused an
additional attack beyond what was intended. In addition, fixed a
bug that caused the next normal melee attack to happen sooner
than intended.
- Level 58+ Shaman should talk to Sagorne
Creststrider in Orgrimmar; there is a special quest for them
involving a dreaded death knight who dwells in the depths of the
Scholomance.
Frost Shock - Now subject to diminishing returns in PvP. This is
considered a slowing effect.
- Grounding Totem - Should no longer redirect
area effect spells or be destroyed by area effects spells.
Warlocks
- Warlock Epic Mount quest added. To begin,
speak with a demon trainer in any of the capital cities: Kurgal,
Martha Strain, Spackle Thornberry, or Jubahl Corpseeker.
- The Warlock Infernal quest is now available
and can be found in Felwood.
- The Warlock Ritual of Doom quest is now
available and can be found in the Tainted Scar.
- The succubus model has been updated.
- Paranoia (Felhunter) - Increased stealth
detection.
- Seduction (Succubus) - Is now considered a
Fear effect for purposes of diminishing returns.
Warriors
- Thunder Clap - Visual and animation changed.
Items
The following set items have had their art
updated:
- Devout Crown and Mantle, Magister's Crown,
Circlet of Prophecy, all parts of the Warrior "Might" set,
Lightforge Helm, Helm of Valor, Dreadmist Mask, Wildheart Cowl
and Pauldrons, and Coif of Elements. Other class sets will
receive updated art in future patches.
- Random world items that had increased healing
effects were mislabeled, and the amount of increased healing
appeared to be half of what was actually occurring. The amount
shown on the item is now an accurate representation of the
healing increase.
The Celestial Orb and Robe of the Archmage will no longer
trigger the cooldowns of a Mage's mana gems. Mana gems are now
on their own unique cooldown category.
- Tiny Black Whelping item changed to Dark
Whelpling to reflect the name of the creature summoned.
- Fixed a typo in the aura description for the
Mighty Rage potion.
- +Spell damage and +Healing effects have been
increased in effectiveness to make them more attractive to
players. Effects that increased damage and healing done by all
magical spells received the largest increase, especially if the
previous amount was small.
- We also fixed a couple bugs relating to these
effects.
- Pimgib's Collar is now unique.
- Frayed Abomination Stichings are now
considered to be uncommon items.
- Fordring's Seal has been improved with
additional Stamina and Intellect.
- Ring of Protection's armor has been lowered,
but the ring's
- Stamina has been increased.
- Voodoo Band has been slightly improved.
- Underworld Band is no longer unique.
- Filling jars of ooze no longer puts you into
combat.
- The Rod of the Ogre Magi properly sheathes
now.
- Changed the tooltip of the Bloodfang Hood's
effect to properly indicate the duration of the stun.
- The Demon Forged Breastplate effect no longer
requires channeling.
- Tooltips for the Blazefury Medallion, Storm
Gauntlets, Fiery Plate Gauntlets Blessed Sunfruit, Blessed
Sunfruit Juice, and ragged John's Neverending Cup modified to
more appropriately describe their effects.
- The Amberseal Keeper's melee DPS has been
reduced, but an additional +Spell Damage effect has been added
instead.
- Onyxia Hide Backpacks are now 18 slot
containers.
- Warstrike Shoulder Pads have been improved.
- Living Leggings, Breastplate, and Shoulders
now have Stamina, but had their Nature Resistance lowered.
- Legplates and Legguards of the Chromatic
Defier have been improved.
- The drop rate of Essence of Undead has been
lowered.
- The drop rate for Gift of the Wild and Prayer
of Fortitude has been considerably increased.
- General Drakkisath will now drop 2-4 Blood of
the Black Dragon Champion instead of 1.
Professions
- A significant number of additional
engineering devices have been added to the world both as new
recipes on vendors and as drops on monsters in the higher level
(50+) dungeons and in raids.
Seven new blacksmithing recipes are available to seasoned
blacksmiths via a series of turn-in quests.
- Three new armorsmithing recipes are available
to master armorsmiths. All 3 recipes are gained via quest.
- The Turtle Scale gloves recipe has been
changed to have a white name rather than green since it can now
be purchased at the store. Generally, recipes with white names
are store-bought and ones with green or blue (or purple) names
are drops from monsters.
- Some Blasting Powder icons Changed.
- Leatherworkers can now make throwing balls
(as a toy).
- Ghostweave Belt pattern is no longer bind on
acquire.
- Randal Worth in Stormwind now only teaches
apprentice level leatherworking.
- Expert Blacksmithing Trainers will now point
you to the appropriate artisan smith when you get a high enough
skill.
- Bombs now cause a disorient effect when they
go off, this was not working correctly previously.
- Flame Deflector and Frost Deflector now do an
elemental damage absorb rather than a resistance increase.
- Minor Recombobulator now restores health and
mana as well as removing polymorph effects.
- Target Dummies now generate an initial taunt
pulse so creatures will attack them for the first 5 seconds
after they are dropped.
- Gnomish Death Ray damage increased slightly
and cooldown reduced to 5 minutes.
- The level of the Mechanical Dragonlings,
Battlechicken, and Bombs dropped by the Goblin Bomb Dropper now
scale with your engineering skill, so they will be always useful
against enemies. Their damage and health has remained the same.
- Requirements to make the Helm of Fire were
reduced.
Raids & Dungeons
- Azuregos now has a new ability - Mark of
Frost. A player who is hit with the Mark of Frost will be
temporarily frozen in a block of ice should they attempt to
re-engage Azuregos. Mark of Frost is extremely powerful and will
persist through death and resurrection.
- Bael'gar, Lord Incendius, and Golem Lord
Argelmach are now slightly lower level than previously. This
will provide a much better progression of creature and boss
levels in Blackrock Depths.
- The Baroness Anastari encounter has been
changed. Players who become unpossessed will now have full
health, and after the Baroness unpossesses a player there will
be a much longer cooldown before she can cast possess again.
These changes should make her a more balanced encounter for a 5
man group.
- Lava Surgers no longer respawn once you kill
Garr.
- When Majordomo Executus submits, a chest is
spawned next to him. This chest should only spawn the FIRST time
he is defeated in a saved instance. If a guild tries him a
second or third night, no chest should spawn.
- Ragnaros now stays up 2 hours rather than 1
after being summoned.
- The Golemagg and Shazzrah encounters in the
Molten Core has undergone some changes.
Scholomance Itemization
- 20 new Rare items have been added to
Scholomance.
Several Uncommon items have been upgraded to Rare quality.
Rattlegore, Jandice Barov, and Lord Alexei Barov will now always
drop at least one Rare item.
- Ras Frostwhisper will always drop at least
two Rare items.
Stratholme Itemization
- 26 new Rare items have been added to
Stratholme.
Several Uncommon items have been upgraded to Rare quality.
Archivist Galford, Baroness Anastasi, Nerub'enkan, and Maleki
the Pallid will now always drop at least one Rare item.
Raid Itemization
- Onyxia, Azuregos, Lord Kazzak, and all Molten
Core boss creatures have all received some new items on their
loot tables.
Onyxia will once again drop two upper tier class set helms.
- Most of the non-class set items that dropped
from Molten Core and Onyxia have had their effective levels
increased, resulting in higher DPS weapons, and/or better stats
and effects.
- Players who defeat the Majordomo Executus
encounter will now be rewarded with new epic items. This reward
will only be granted the first time the encounter is defeated
during the 6 day lifespan of a Molten Core instance.
- The loot tables for some of the Molten Core
bosses have been improved so they drop an additional epic item
per kill.
- World bosses such as Onyxia, Azuregos, and
Lord Kazzak will no longer drop random blue items of a level
lower than 50.
- Prior to this patch, Molten Core boss
creatures could drop items from one of two different tiered sets
for every character class. The loot tables have been changed so
Molten Core bosses will now only drop items from the lower tier
class sets. However, some of the items from those sets were not
previously dropping in Molten Core. These missing class set
items will now drop in Molten Core, allowing players to complete
their lower tier class sets. The higher tier class set pieces
that once dropped in Molten Core will be found once again in
Blackwing Lair, the next raiding zone scheduled for release in a
future patch.
- Future patches will include even more item
rewards for these raid encounters, as well as improvements to
the statistics, effects, and set bonuses for both tiers of the
raid armor sets.
Quests
- Party quest share information is now working.
If you mouse over a quest that multiple party members have, it
will display a mouseover tooltip indicating what nearby party
member are on that quest. Also, to the left of the quest name in
your quest log it will list a number in parenthesis indicating
how many other players in your party have that quest.
Quest givers who have repeatable quests now display with a blue
question mark over their head instead of the standard yellow
exclamation point/question mark.
- The Molten Core discovery quest has had its
objective moved from inside the Molten Core to Blackrock Depths.
- Lunaclaw's spirit should stay around longer
before despawning, and the spirit should simply despawn as
oppose to "die".
- The description text for both the Horde and
Alliance versions of the "Rabine Saturna" quest have been
clarified.
- The reward text for the "Hive in the Tower"
quest has been clarified.
- Fixed the Resonite Crystal not spawning in
the Stonetalon Quest "Earthen Arise."
- Kinelory in Arathi Highlands is now PvP-enabling,
so Horde players who attack her will be flagged for PvP.
- Quickened Ana'thek the Cruel's (quest target
in Stranglethorn) respawn rate. He and his entourage now spawn
every 5-8 minutes.
- Removed Stormwind Faction reward from the
Greenwarden quest line in the Wetlands.
- The time Decrepit Guardians stay spawned
(they're the mobs trapping the Annals of Darrowshire in Andorhal)
increased from 1 minute to 2 minutes.
- The elementals in the plaguelands no longer
attack the Spectral Defenders.
- The "haunting" radius of Pamela's doll pieces
in Darrowshire was reduced. You must now be closer to a doll
piece before ghosts appear.
- Increased the respawn time of Mok'rash in
Stranglethorn Vale from 9 hours to 2 hours on average.
- Fixed a bug that caused Razzle in Dun Morogh
to become non-interactable.
- Added text to the Fresh Zhevra Carcass to
clarify it's use in the Ishamuhale quest.
- Typos in various quests have been corrected.
User Interface
- Temporary weapon enchantments will now
display as buff icons to the right of your normal buff icons.
- Recipes you already know will not show up in
the auction listing if "Usable Items" is checked.
- The mouseover UI in the bottom right corner
will no longer overlay the extra action bars if you have them
up.
- If the subject line is not filled in when you
put an item in a piece of mail, it will automatically be filled
in with the item being sent.
- Mousing over the interface options menu will
no longer count as a mouseover on objects underneath the
interface window (Thus making it hard to set your chat windows
to be fully transparent among other things).
World Environment
- Andorhal has been overhauled to improve
framerate, navigability, and monster spawns.
- Repositioned quest spawns in light of new
city layout (tower marker indicators, silos, etc.).
- Doubled the number of small lockboxes present
for the "Counting Out Time" quest.
- Araj should now spawn as a result of
destroying the crystals in the towers of Andorhal.
- Kardris Dreamseeker is now being addressed
properly as a female, rather than a male.
- There are new load screens for the Stratholme,
Scholomance and Blackrock Depths instances. Additionally, many
of the previous load screens throughout the world have been
replaced with new art. Enjoy!
- Bloodvenom Post - Crossroads (Horde) no
longer flies you through a tree. Sorry for the scrapes and
bruises.
- Shalzaru's Lair on the Isle of Dread off the
coast of Feralas now properly displays its name when you enter
the cave.
- The dragon bones just to the southwest of The
Swarming Pillar i
- Silithus have been named the Bones of
Grakkarond.
- The levels of the NPCs in Camp Mojache have
been raised to be commensurate with their counterparts at
Feathermoon Stronghold.
- Patrolling scouts that can see through
stealth and invisibility have been added to Darnassus, Stormwind
City, Undercity and Thunder Bluff.
- The range of restock time for Argent Dawn
vendors has been widened.
- Cairne Bloodhoof is now a little more
talkative.
- High Priest Rohan is now properly associated
with the Ironforge faction.
- Grimand Elmore in Stormwind is more
talkative.
- Town Criers in all the major cities now have
basic gossip text.
- More references to the fictitious locale of "Chillwind
Point" have been squashed in favor of the very real "Chillwind
Camp".
- Players will no longer get stuck in a
location in the Ruins of Eldarath in Azshara.
- Fires in Thunder Axe Fortress in Desolace now
have proper names.
- No longer a tree floating off the ground in
the Sishir Canyon area of the Stonetalon Mountains.
- There is no longer a floating tree in
Westfall above the defias tower.
- There are no longer fish flying around above
the water line in Silverpine Forest.
- Female orcs no longer get stuck in
scaffolding in Lost Rigger Cove.
- Removed a crate that was clipping through a
tent/hut in Coldridge Valley.
- Removed the terrain that popped in and out of
the crevice in the entrance to Foothold Citadel on Theramore
Isle.
- Properly named the intact watchtower near
Southshore.
- The Rainsticks sign in Thunderbluff is no
longer floating.
- Removed floating object from Nijel's Point in
Desolace.
- Removed an invisible collision wall located
in the Barrens near the Bramblescar area.
- Players can no longer kill creatures with
ranged attacks while the mobs are unable to damage the player
when standing atop the cauldrons in Eastern Plaguelands.
- Closed a hole in the world in the Searing
Gorge.
- There is no longer a hole in the world at Dun
Garok
- The minimum level requirement on the Dire
Maul meeting stone has been properly assigned.
- The minimum level requirement on the Temple
of Atal'Hakka Meeting Stone has been properly assigned.
- The minimum level requirement on the
Blackrock Spire Meeting Stone has been properly assigned.
- There is no longer a hole in the world in
Raven Hill, Duskwood.
- A tree located too far above the ground in
Feralas has been "replanted".
- The dock on the Forgotten Coast in Feralas is
no longer partially floating above the ground.
- There is no longer water missing from the
pool by the Grimtotems in the Lower Wilds of Feralas.
- A rock that was sitting above the ground at
the top of one of the falls in Nighthaven has landed.
- Players no longer will get stuck in a
location at Gurubashi Arena in Stranglethorn Vale.
- Major Mana potions buy/sell price slightly
increased.
- Aggro radius of Bears and Wolves in
Silverpine have been reduced.
- The Dry times in Ironforge have ended and the
Stonefire Tavern in Ironforge now has alcohol again.
- Fixed a grammatical error in one of Captain
Kromcrush's yells in Dire Maul.
- Mizzle the Crafty in Dire Maul shouldn't be
so repetitive in proclaiming a new king if the player cycles
through gossip too quickly.
- Williden Marshal's gossip text has been
polished.
Macs
The keyboard shortcut to quit the game has been
changed to Command-Option-Q to work around an issue with PowerBooks.
Bug Fixes
- Fixed a bug where weapon skills were
inappropriately capped at 5 times level. Characters should now
gain benefit from weapon skill bonuses beyond their normal cap.
- Fixed portrait creation while alt-tabbed away
from the game.
- Fixed sorting items in the auction house by
current bid.
- Blessing of Sacrifice only transfers the
damage dealt, up to the maximum listed in the tooltip.
- The "created by" tags are visible again when
you inspect someone.
- Effects that indicated that they increased
damage and healing by all magical spells were actually not
improving healing. They now will properly increase healing by
the listed the amount.
- Extra attacks gained from spells and
abilities are applied immediately and do not affect normal
combat swing time.
- Abilities which do an additional percentage
of weapon damage now include attack power as part of the base
weapon damage.
- Fixed race condition where damage would
sometimes be applied after Ice Block or Divine Shield are
activated.
- Ranged attacks use the target's defense skill
instead of target's level to determine chance to hit.
- Fixed bug where ranged attackers would run up
and engage you in melee combat.
- Pets and summons will now go with you if you
use a hearthstone or other long range teleport.
- Fixed mouse selection bug when opening bags
while the auction interface is open.
- There is no longer water missing on the shore
of Jademir Lake in Oneiros in Feralas.
- Fixed a typo in the tooltip for the Field
Repair Bot 74A.
- Fixed the geometry of the Branchclaw gloves.
- Lost Souls will now drop their Wispy Cloaks
and Tormented Spirits will drop their Ghostly Bracers every time
they die now.
- Whistle of the Mottled Red Raptor's buff icon
now lists the mount as being a Mottled Red Raptor instead of a
Crimson Raptor.
- Ancona creature name changed to Ancona
Chicken.
- The wording of item resistance enchantments
has been made more consistent.
- Roast Raptor now has an more appropriate
inventory sound.
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