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The Gates of Ahn'Qiraj
The Gates of Ahn'Qiraj will
house two massive, unique dungeons -- the Ruins of Ahn'Qiraj, a
20-man raid dungeon, and the Temple of Ahn'Qiraj, a 40-man raid
dungeon. As players delve deeper into the mysteries of Ahn'Qiraj,
they will discover revelations of the Silithid infestation and their
shadowy masters, the Qiraji. Players will have to complete a world
event of massive proportions before they can open the Gates of
Ahn'Qiraj on their realm.
Linked Auction Houses
Players will now be able to buy
and sell goods with greater effectiveness using the Linked Auction
House system. Auction Houses in Orgrimmar, Undercity, and Thunder
Bluff will now share the same pool of Horde player-created auctions,
and Alliance players will find the same to be true when visiting
Ironforge, Stormwind City, and Darnassus Auction Houses. This system
has been expanded to support the neutral Auction Houses as well.
Tanaris, Everlook, and Booty Bay will all be linked for players of
both factions to access. In addition, the "Looking for Group" and
"Trade" channels have been unified among the corresponding cities,
meaning, for example, that you can trade your goods or look for
groups in Ironforge while in Stormwind.
Multiple Battlegrounds Queues
Players will be able to enter
multiple battleground queues. No longermust you make the hard
decision of which queue to join -- when queued for all three, you
can join the first one available or hold out for that particular
battleground which you've really got your heart set on. Should a
queue open while you are already in a battleground, you may switch
to the new battle or remain in the current on.
Soul Shard Bags
Tailors now can make soul bags
to hold soul shards. The smallest is a 20-slot bag, the recipe for
which can be purchased in Gadgetzan. The recipe for a larger bag can
be found in Scholomance, and one for an even larger bag can be found
in Molten Core. In the main UI, these soul bags will display how
many shards they contain. So long as the soul bags have room, any
soul shards a warlock creates will automatically go into the bag.
Raid Calendar System
The raid-lockout system has
undergone a significant change. The new system will have all
instances reset at a certain server time, regardless of when you
were actually saved to the instance. The reset schedule is as
follows:
- Molten Core: Every 7 Days,
resetting during weekly maintenance
- Blackwing Lair: Every 7
Days, resetting during weekly maintenance
- Onyxia: Every 5 Days
- Zul'Gurub: Every 3 Days
- Temple of AhnQiraj
(40-man): Every 7 Days, resetting during weekly maintenance
- Ruins of AhnQiraj (20-man):
Every 3 Days
All resets will occur during
off-hours, when the least amount of raids are active.
Important Note for Mac OS X
Users
The minimum supported Mac OS X
revision for WoW will be changed in a post-1.9.0 patch, from 10.3.5
to 10.3.9. If you are running 10.3.5 - 10.3.8 and need to get the
free update, you can use Software Updateor you can go to the Apple
website. This change will make it easier for us to release future
updates to the game, for example to support upcoming Mac models
based on Intel processors.
General
- All Disorient effects have
been renamed Incapacitate effects. This includes Gouge, Sap,
etc.
- All Confusion effects have
been renamed Disorient effects. This includes Blind, Scatter
Shot, etc.
- Food and Drink are now in
separate categories, so you can only have one food effect and
one drink effect on you at a time. The only effect should be
that foods that used to stack with each other (you could have
two food effects on you at once) no longer will stack.
- On-next-swing abilities
will no longer cause multiple weapon procs on a single swing.
- It is now possible to
change the games priority and processor affinity through Task
Manager.
PvP & Battlegrounds
- The Defiler's Talisman and
Talisman of Arathor are now available at Friendly reputation.
- Level 48, 38, and 28
versions of the Defiler's Talisman and Talisman of Arathor have
been added.
- Two new rewards have been
added for reaching Friendly reputation level with the Silverwing
Sentinel and Warsong Outrider factions.
- New caster ring reward
added for reaching Exalted status with the Stormpike or
Frostwolf factions.
- When a player leaves a
battleground before it concludes, they will be unable to
re-enter any battleground queue for 15 minutes.
- Several civilian NPCs, who
previously would assist non-civilians, will no longer do so.
- A bug has been fixed with
the Warsong Gulch reward vendors that were allowing items
achieved at reaching Friendly reputation to be purchased at
lower reputation levels.
- Reputation rewards for the
PvP Battlegrounds have been adjusted:
- Superior Health Draughts,
Superior Mana Draughts, and Battleground-specific bandages are
now available uniformly at Friendly reputation.
- Major Health Draughts and
Major Mana Draughts are now available uniformly at Honored
reputation.
- Warsong Gulch and Arathi
Basin now offer Battleground-specific rations at Friendly
reputation.
Druids
- Bear and Dire Bear form -
Effects that lower armor will now lower armor by a percentage of
the druid's full armor, rather than just base (caster form)
armor. However, Enrage will still only remove 75% of base armor.
- Omen of Clarity - Special
attacks will no longer consume their own clearcasting state. All
melee attacks will now be able to trigger the clearcasting
state.
- Nature's Grasp - This spell
can now trigger from special melee attacks. It will no longer be
possible to cast Entangling Roots at no mana cost immediately
after Nature's Grasp procs.
- Nature's Grace - The
Nature's Grace buff will now appear on the player upon
completion of casting, before the travel time of the spell. So,
Wrath crits will now benefit the casting time of the next spell
cast.
- Insect Swarm - New icon.
- Improved Starfire - The
stun effect's duration no longer diminishes or is diminished by
controlled stun abilities and spells (e.g. Cheap Shot, Hammer of
Justice, Charge etc.).
- Omen of Clarity - This
spell now works correctly with Bash, Rip, Ferocious Bite, and
Demoralizing Roar, granting a decrease in the cost of the
ability. Ferocious Bite will still use the entire energy bar to
generate additional damage.
- Cat Form - Feline Swiftness
will now regain its speed increase when moving from indoors to
outdoors.
- Cure Poison - Mana cost now
based on a percentage of base mana.
- Remove Curse - Mana cost
now based on a percentage of base mana.
- Abolish Poison - Mana cost
now based on a percentage of base mana.
Hunters
- Arcane Shot Will no longer
trigger two Judgement of Wisdom effects with one shot.
- Aspect of the Pack and
Aspect of the Cheetah - Periodic damage will no longer trigger
the Dazed effect.
- Aspect of the Wild - Radius
increased. Tooltip updated to display radius.
- Improved Concussive Shot -
The stun effect's duration no longerdiminishes or is diminished
by controlled stun abilities and spells (e.g. Cheap Shot, Hammer
of Justice, Charge etc.).
- Tame Beast - The hunter
will now turn to face the target during the taming process.
- Bestial Wrath - Damage
bonus reduced, duration increased. In addition, while enraged,
the beast will be immune to Disorient effects (e.g. Scatter
Shot, Blind, etc.)
- Unleashed Fury - Damage
bonus increased.
- Pet Changes
- Base pet speed is now
standardized for all pets, including legacy pets. Pet speed
can still be modified through the talent Bestial Swiftness
and pet abilities such as Charge, Dash, etc.
- All hunter pets will
now always deal Physical damage for their base attack.
- Turtles can now eat raw
and cooked fish.
- Turtles can now learn
Shell Shield, allowing them to reduce all damage taken by
50% for 10 sec.
- Hunters can now tame
Sons of Hakkar. Sons of Hakkar are in the Wind Serpent
family and will know Lightning Breath (Rank 6).
- Boars can now learn
Charge, an ability that allows them to charge to an enemy,
immobilize that enemy for 1 second, and add a large amount
of Attack Power to the boar's next attack.
- Gorillas can now learn
Thunderstomp, an ability that causes high threat area Nature
damage.
Mages
- Impact - The stun effect's
duration no longer diminishes or is diminished by controlled
stun abilities and spells (e.g. Cheap Shot, Hammer of Justice,
Charge etc.).
- Netherwind Regalia - The
8-piece set bonus will now proc immediately upon completion of
casting the spell, before travel time on the spell. This will
allow the proc to affect the next spell cast as intended.
- Arcane Concentration -
Blizzard will now be able to gain a Clearcasting state from this
talent.
- Arcane Missles - Will now
be able to trigger procs based on dealing damage.
- Remove Lesser Curse - Mana
cost now based on a percentage of base mana.
- Blast Wave - Will now show
spell data in the talent page.
- Conjure Water (Rank 7) Will
now create ten waters instead of four.
- Pyroblast Damage bonus from
+ spell damage items increased.
-
Paladins
- Due to significant talent
changes, all Paladins' talent points will be refunded and can be
respent. Training costs for all talent spell/ability
replacements have been significantly reduced.
- Paladins can now learn
Greater Blessings for the following spells:
- Blessing of Might
- Blessing of Wisdom
- Blessing of Kings
- Blessing of Sanctuary
- Blessing of Salvation
- Greater Blessings will cast
the associated blessing on all raid members that share the same
class as the target. For example, if you cast Greater Blessing
of Might on a warrior in your raid, all warriors in the raid
party will receive Blessing of Might from you. Additionally,
Greater Blessings have an increased duration of 15 minutes.
These blessings require twice as much mana as the single target
version, as well as a reagent. Paladins can purchase these new
Greater Blessing spells from their class trainers.
- Seals and Judgements -
Added or increased damage per level so that these spells keep
pace between replacements.
- Judgements - Judgements
that place a debuff on their victim will now all have their
duration refreshed when the judging paladin strikes the victim
with his or her melee swings. All these debuffs have had their
duration decreased to 10 seconds. In addition, Judgements that
place debuffs can no longer be resisted.
- Seal of Righteousness - Now
does holy damage on every swing. It can now proc correctly as
well. The Judgement effect has been renamed"Judgement of
Righteousness" to differentiate it from the Seal damage in the
combat log.
- Judgement of the Crusader -
The holy damage bonus has been decreased as part of rebalancing
paladin damage which is still increased overall).
- Seal of Command - The proc
will occur more often, but will only do 70% of weapon-swing
damage.
- Judgement of Command -
Instead of placing a debuff on the victim, this spell now does
immediate damage. If the victim is not stunned, they only take
50% of the total damage. The damage on this Judgement was
increased significantly.
- Judgement of Wisdom -
Arcane Shot will no longer cause this to proc twice on one shot.
Channeling spells can now trigger this proc as well.
- Vengeance - Special ability
critical hits can now trigger Vengeance.
- Judgement of Righteousness
- The damage of this judgement was increased significantly. This
judgement can now trigger procs. The bonus from spell damage
items has been increased slightly.
- Holy Shock - Now heals
friendly targets and damages enemy targets. Mana cost reduced.
Bonus from spell damage and healing items increased.
- All Seals and Judgements
have had their bonus coefficient from plus spell damage
re-evaluated. Some holy damage effects had no coefficient before
and now have a coefficient.
- Vengeance - Clarified the
tooltip to indicate procs will not trigger Vengeance.
- Summon Warhorse - Mana cost
reduced.
- Summon Charger - Mana cost
reduced.
- Consecration - No longer
displays a debuff icon on targets in the area of effect.
- Updated Aura tooltips to be
more clear (include radius, fix grammatical errors etc...).
- Judgement - Range
increased, cooldown decreased, mana cost decreased.
- Using Judgement will now
initiate melee combat.
- Exorcism - Now usable on
Demon targets in addition to Undead targets.
- Holy Wrath - Now usable on
Demon targets in addition to Undead targets.
- Seal of Justice - Mana cost
slightly increased. The stun effect's duration no longer
diminishes or is diminished by controlled stun abilities and
spells (e.g. Cheap Shot, Hammer of Justice, Charge, etc).
- Seal of Righteousness - The
damage bonus from +Holy damage has been reevaluated on this
seal. Since the damage is delivered on every swing, the bonus
has been reduced. However, paladins attacking with faster
weapons should see an overall increase in the bonus from + spell
damage gear. Mana Cost slightly increased.
- Seal of Command - Damage
bonus from +Holy damage items slightly increased.
- Seal of the Crusader - Mana
cost slightly increased.
- Seal of Fury - The seal and
judgement have been removed and replaced with a new self-buff,
Righteous Fury, which will increase threat from Holy damage.
- Seal of Light - Mana cost
slightly increased.
- Seal of Wisdom - Mana cost
slightly increased.
- Seal of Command - Mana cost
slightly increased.
- Hammer of Wrath - Missile
speed of the flying hammer increased.
- Divine Protection, Divine
Shield and Blessing of Protection - Targets of these spells will
now receive the "Forbearance" effect, preventing another of
these three spells from being applied to that target for one
minute.
- New Spell: Righteous Fury
(level 16) - Increases the threat generated by the Paladin's
Holy attacks by 60%. Lasts 30 minutes.
- Blessing of Sanctuary - Now
causes Holy damage to the attacker when the blessed target
blocks an attack in addition to the current effect.
- Hammer of Justice - Is now
a Protection spell.
- Repentance - Is now
considered an Incapacitate effect.
- Blessing of Wisdom - Mana
regeneration over time will no longer generate threat.
- Purify - Mana cost now
based on a percentage of base mana.
- Cleanse - Mana cost now
based on a percentage of base mana.
Priests
- Martyrdom - This talent
will now trigger on melee special abilities as well as on melee
swings. The tooltip has been clarified to indicate this ability
only works on melee strikes.
- Dispel Magic - Mana cost
now based on a percentage of base mana.
- Cure Disease - Mana cost
now based on a percentage of base mana.
- Abolish Disease - Mana cost
now based on a percentage of base mana.
- Mind Blast - Threat raised
on ranks 7, 8, and 9. Incorrect data had been entered in those
spells, resulting in less threat generated than designed.
- Blackout - The stun
effect's duration no longer diminishes or is diminished by
controlled stun abilities and spells (e.g. Cheap Shot, Hammer of
Justice, Charge, etc).
Rogues
- Sword Specialization -
Special attacks such as Sinister Strike, and Mortal Strike now
properly trigger the chance to gain an extra attack.
- Mace Specialization - The
stun effect's duration no longer diminishes or is diminished by
controlled stun abilities and spells (e.g. Cheap Shot, Hammer of
Justice, Charge etc...).
- Slice and Dice - This
finisher can now trigger the Ruthlessness talent.
Shaman
- Lightning Shield - This
spell will now proc when the shaman is struck by elemental
attacks.
- Stormstrike - Earthbind and
Stoneclaw totems will no longer use up charges of Stormstrike.
- New Spell - Tranquil Air
Totem. Creates a totem that reduces the threat caused by nearby
party members by 20%.
- Grounding Totem - This
totem will no longer absorb the spell from Crippling Poison or
Deadly Poison.
- Purge - Mana cost now based
on a percentage of base mana.
- Cure Poison - Mana cost now
based on a percentage of base mana.
- Cure Disease - Mana cost
now based on a percentage of base mana.
- Poison Cleansing Totem -
Mana cost now based on a percentage of base mana.
- Disease Cleansing Totem -
Mana cost now based on a percentage of base mana.
Warlocks
- Searing Pain Reduced mana
cost by 10%.
- Infernal and Doomguard -
Increased armor 10% and damage 30% on both pets.
- Soul Link - This spell can
no longer be partially dispelled off the warlock. In addition,
Soul Link can no longer be used on non-demon pets.
- Hellfire - Victims of
Hellfire are now able to resist properly. Warlocks continue (as
designed) to be unable to resist their own damage.
- Curse of Shadow and Curse
of the Elements - These curses can no longer cause resistance to
become negative. To compensate, both curses now increases the
damage taken from the appropriate schools by a percentage.
- Summon Felsteed - Mana cost
reduced.
- Summon Dreadsteed - Mana
cost reduced.
- Pyroclasm - The stun
effect's duration no longer diminishes or is diminished by
controlled stun abilities and spells (e.g. Cheap Shot, Hammer of
Justice, Charge, etc).
Warriors
- Execute - Improved Execute
and other discounts to the Execute ability will now correctly
convert the resulting extra rage into damage.
- Retaliation - This ability
will no longer lose charges when the attacker is behind the
warrior.
- Sword Specialization -
Special attacks such as Sinister Strike, and Mortal Strike now
properly trigger the chance to gain an extra attack.
- Sweeping Strikes -
Whirlwind and Retaliation will now correctly consume the charges
from Sweeping Strikes.
- Bloodthirst - The damage
component has been increased to 45% of attack power.
- Enrage - The talent will
now grant 5/10/15/20/25% extra damage when enraged, instead of
8/16/24/33/40%.
- Mace Specialization - The
stun effect's duration no longer diminishes or is diminished by
controlled stun abilities and spells (e.g. Cheap Shot, Hammer of
Justice, Charge, etc).
- Improved Revenge - The stun
effect's duration no longer diminishes or is diminished by
controlled stun abilities and spells (e.g. Cheap Shot, Hammer of
Justice, Charge, etc).
- Unbridled Wrath - Only
normal melee swings will trigger the rage generation from this
ability.
-
Racial Traits
Troll Racial Abilities
Troll Berserking
- New functionality:
Berserking is now an activated ability that increases your
melee, ranged, and casting speed by 10% to 30%. The value scales
upwards towards 30% depending how low your health is when you
activate the ability.
- Now lasts 10 seconds.
- Now requires a small amount
of mana, rage, or energy (depending on your class) to activate.
- No longer requires being
struck by a critical to activate.
- Now has a three minute
cooldown, up from two minutes.
- No longer has a global
cooldown.
Throwing Mastery
- Trolls now also receive a
bonus to Bow weapons in addition to Throwing weapons.
Orc Racial Abilities
Blood Fury
- Now applies a healing
effectiveness debuff on the user instead of the attack power
penalty. The healing debuff is applied immediately upon using
the ability.
Hardiness
- Resistance is now applied
to just Stun mechanics.
Gnome Racial Abilities
Escape Artist
Dwarven Racial Abilities
Stoneform
- No longer snares the user.
- Armor bonus increased.
- Duration lowered
Items
- All of the Tier 2 Class
Armor sets have been updated with new art.
- he following weapons and
shields have been updated with new art:
- Perdition's Blade
- Obsidian Edged Blade
- Gutgore Ripper
- Core Hound Tooth
- Aurastone Hammer
- Drillborer Disk
- Staff of Dominance
- Many of the pieces from the
Tier 2 Armor sets have received updated statistics. The armor
sets with the most extensive changes include the Netherwind,
Nemesis, and Judgement sets. Other sets received fewer
revisions, or none at all.
- Slimes have been latching
on to more valuable items and they will now be dropping better
loot than they used to, including coin drops and special bags.
- Drop rates of Darkmoon
Cards 2-8 (Portals 2-8, etc..) have been reduced. Ace drop rates
have been increased.
- The drop rate of Shadowcat
Hides has been increased.
- The Lifestealing
enchantment now does shadow damage rather than fire damage.
- Manna Biscuits now have two
separate spell effects so they stack correctly with other food
and water.
- Well Fed buffs from special
foods will no longer stack with each other.
- The enchanter-made wands
are now correctly flagged as Bind on Equip.
- Silithus air elementals
have a slightly increased chance of dropping essence of air
- Stormshroud Shoulders have
been fixed to be a superior item and have had the stamina on
them slightly increased as well.
- Whistle of the Black War
Raptor was changed to Bind on Acquire.
- The Runed Stygian Belt is
no longer Unique.
- Bandages will now appears
as "Consumable" in the auction house.
- Jaedenar humanoids and
demons in Felwood and Winterfall Furbolgs in Winterspring can
now drop Runecloth.
- Winterfall Furbolgs will
not drop Winterfall Firewater as often.
- The Seal of Wrynn, Nogg's
Gold Ring, and Talvash's Gold Ring have been improved to be
superior items.
- All Giants in Azshara now
drop cash and items appropriate for an elite creature.
- The attack speed slowing
effect from Thunderfury has been reduced, and no longer stacks
with other such effects such as Thunderclap. The rate at which
the weapon procs has also been lowered.
- The Reckless Charge ability
of the Goblin Rocket Helmet and Horned Viking Helmet is now
considered an incapacitating effect instead of a sleep effect.
- Flamewaker Legplates and
Sash of Whispered Secrets improved to have the proper stats of
an epic item.
- Broken Silithid Chitin is
now marked as a poor item.
- Albino Crocscale Boots now
has the appropriate geometry attached.
- Darkshore Grouper now has
an appropriate sound when moved in your inventory.
- The effect of the Freezing
Band is now considered a Freeze effect.
- The Force Reactive Disk's
and Cloak of Fire's effects will no longer gain a benefit from
effects that increase spell damage.
- The Insightful Hood and
Southsea Head Bucket will now cover hair properly.
- The proc ability of the
Halberd of Smiting can no longer cause another proc.
- The Glimmering Mithril
Insignia will no longer make a player immune to Death Coil.
- The Goblin Mortar's stun
effect now has a description.
- Six Demon Bag tooltip
changed to note that the target must be in front of the caster.
- The Fiery War Axe is now in
fact, Fiery.
- The Abyssal Plate Gauntlets
are now Bind on Equip.
- Items with the Frost Blast
ability will now deal the correct damage listed.
- Gauntlets of Shining Light
is now spelled correctly.
- The Pure Elementium Band
now has a sell price.
- The Mendicant's Slippers
now have the proper amount of stamina for the level of the item.
- Arcanist's Bindings had
more resistances than proper for the item, and these were
removed.
- Alcor's Sunrazor is now
Bind on Equip.
- Transforming Thunderstrike
and Shadowstrike will no longer consume additional copies of the
item that might be in the inventory.
- Added a note to the tooltip
for the Healing and Mana Draughts available in Alterac Valley
that informs the player they are only usable in Alterac Valley.
- Incorrect amounts of
abilities such as Attack Power, Increased Fire Damage, or
Increased Healing Damage were being applied to all random item
property world drops. Two handed weapons such as Staves had much
lower amounts of these abilities, while ranged and one handed
weapons had too much. All further drops of these items will have
the correct amounts, but previously dropped items will not be
affected by this change.
- The Shardtooth Meat quest
item can no longer be fed to a Hunter pet.
- Blue Dragon Card - This
trinket will no longer proc from non-combat abilities.
- Shield Spikes - Shield
Spike damage will no longer occur on ranged blocks.
- The Gnomish Death Rays
backfire will now affect players even if they have an immunity
effect, such as Divine Shield.
- The Zandalarian shoulder
enchantments now properly display their effects on the item
enchanted.
-
Professions
- An Alchemy recipe to
Transmute Heart of Fire into three Elemental Fires has been
added at the Friendly level of the Thorium Brotherhood.
- Epic items that are level
51 and above will now disenchant into a Nexus Crystal. Also
items that normally disenchant into Large Brilliant Shards have
a very small chance of disenchanting into a Nexus Crystal. New
more powerful enchanting recipes that require these Crystals can
be found in the new Ahn'Qiraj content.
- Enchanters can now turn
some of their dusts and shards into magical oils. These oils
when applied to weapons add a temporary bonus to magical damage
or mana regeneration that stacks with permanent enchantments.
The lower levels of these recipes are found on normal enchanting
vendors. The higher level versions are found on special vendors
and are rewards for high Zandalar faction.
- The Enchanting Trainer in
Cenarion Hold in Silithus sells some of both new types of
enchanting formulae.
- Schools of fish have
appeared around the world that can be fished from a few times
before being fished out. These schools tend to contain valuable
fish types such as Oily Blackmouth or Firefin Snapper. In some
places, wreckage can be fished from for even better rewards.
- The cooking trainers around
the world sell the recipe for Sagefish and Greater Sagefish.
These two fish types can be found in schools in inland areas and
provide health and mana regeneration as well as additional mana
regeneration for 15 minutes after eating.
- Engineers with skill 250 or
greater, who have completed Umi Rumplesnicker's 'Are We There
Yeti?' quest line, should seek her out again in Everlook.
Quests & Reputation
- The Timbermaw Furbolgs have
received a faction revamp!
- The Timbermaw Furbolg
faction is now named "Timbermaw Hold."
- Certain named Deadwood
and Winterfall Furbolgs are now giving more positive
Timbermaw Hold faction when killed.
- Old quests have been
revised, and several new quests involving the Timbermaw
Furbolgs have been added.
- Reputation caps for killing
monsters now happen at the end of a level, rather than in the
middle of it. For example: if reputation gains for killing a
monster were previously capped at the middle of the range for
Friendly on a monster, then they are now capped at the end of
Friendly.
- Reputation is now its own
category in the chat window; you can change the color of
reputation gains and losses as reported in chat without it
affecting other miscellaneous information.
- All Alliance versions of
the quest "Heeding the Call" now give uniform reputation
increases.
- Warlock quests that teach
imp summoning now all uniformly award reputation increases for
respective racial factions.
- Spells now may have a
casting requirement of current reputation with a faction.
- All versions of the quests
"A Donation of Wool," "A Donation of Silk," and "A Donation of
Mageweave" have had the level of the quest raised so that higher
level characters performing them will be able to receive the
full reputation gain. The minimum level requirement for the
quests have not changed, though the amount of XP gained when
completing any of these quests will be different than from
before. Mageweave will continue to give more XP than Silk, and
Silk more XP than Wool.
- The quests "Morrowgrain to
Darnassus" and "Morrowgrain to Thunder Bluff" now give increased
reputation per turn-in to be in line with the amount given with
"Morrowgrain to Feathermoon Stronghold."
- The Alliance version of the
quest "Centaur Bounty" now gives Stormwind faction for
completion.
- The Horde version of the
quest "Centaur Bounty" now gives the same amount of XP as the
Alliance version (which means it was increased).
- The quest "Zaeldarr the
Outcast" now gives an Argent Dawn reputation increase upon
completion.
- A bug with the reputation
system has been fixed that was preventing some awards to Horde
and Alliance factions from being shared properly amongst all
member factions of the team.
- The quest "Ledger from
Tanaris" now gives a reputation reward for Gadgetzan upon
completion.
- The quest "Supplies for
Nethergarde" now has an additional reward of increased Stormwind
reputation.
- Fixed typos in both quest
versions of "All Along the Watchtower".
- Fixed typos in both quest
versions of "Lessons Anew".
- A kobold has been moved
away from Piznik so that it won't keep evading in the quest
"Gerenzos Orders".
- Fixed typos in the quest
"Signets of the Zandalar".
- Fixed typos in the quest
"Rotten Eggs".
- The cleansed plants of
Felwood have been modified:
- There is no longer a
gossip option to interact with them; simply right click on
the plant to receive your buff or fruits.
- The amount of items you
get from plants has been adjusted.
- A corrupted whipper
root plant was bugged to require one fewer plant salves than
intended to be cleansed; its now fixed to require the salves
just like the other whipper roots.
- Fixed two bugs where Pratt
McGrubben in Feathermoon Stronghold was not offering to re-teach
Wild Leather Shoulders and where he was not properly teaching
Wild Leather Leggings.
- Fixed typos in both quest
versions of "Power over Poison".
- The level of the quest
"Piercing the Veil" has been increased from 3 to 4, bringing it
in line with similar quests.
- Sayges Dark Fortune of
Damage buff now only increases damage from a randomly determined
range of 1-10%.
- A coin reward has been
added to the quest "Worth Its Weight in Gold".
- Vahlarriel in the second
part of the quest series "Vahlarriel's Search" now has something
to say when returning with the pendant.
- The level for the quest
"Parts for Kravel" has been raised to bring it in line with the
other quests of the Kravel series.
- You now need fewer
Scorpashi Venoms to complete the second quest of the "Reagents
for Reclaimers Inc." quest series.
- Baron Revilgaz now should
be a little more vociferous.
- Fixed a bug with the Horde
Hallows End quest "Ruined Kegs" that allowed the Alliance to
interact with the keg.
- Hallows End Pumpkin Treats
should no longer be on the same timer as combat-oriented
potions. Really.
- Xabraxxis Demon Bag will
now last slightly longer in the world once he is killed (3
minutes, up from 2).
- The reward for the quest
"An Audience with the King," "Seal of Wrynn" - has been
improved.
- The reward for the quest
"Gnome Improvement," "Talvashs Gold Ring" has been improved. XP
and reputation rewards for the quest have also been increased.
- The reward for the quest
"Noggs Ring Redo," "Noggs Gold Ring" has been improved. XP and
reputation rewards for the quest have also been increased.
- The Horde Quest "Material
Assistance" should no longer auto-launch an incorrect
(deprecated) quest.
- The quest "Galen's Escape"
now gives an additional coin reward upon completion, as well as
an increase of reputation amongst the players factional team.
Raids & Dungeons
- Noxxion in Maraudon now has
the correct immunities.
- Noxxion is now social and
will bring friends if pulled past other creatures.
- Abyssal Templars are no
longer marked as Humanoid.
- Twilight Stonecallers in
Silithus should now aggro properly.
- Gordok Reavers and Warlocks
now have a slightly larger radius for detection and "call for
help."
- Drop rate of Dark Runes in
Scholomance has been reduced.
- The Altar of the Deeps in
Blackfathom Deeps will now give players the Blessing of the
Deeps.
- The abomination event in
Stratholme was been reworked with new technology to insure there
are no more premature resets.
User Interface
- The Guild UI has been
significantly improved. Now when you click on a guild member, it
will open up a side panel with all the information about that
member including their note and officer's note.
- There is now a Guild Info
panel for each guild. That panel allows a guild to enter long
term information and messages about the guild that is too long
for the message of the day. The guildmaster can use the guild
control panel to determine who has access to change the text in
this panel.
- Options have been added
that allow raiders to not display their base party UI when the
Raid UI is up. Also, you can choose to only display effects on
players that you can dispel or ones you can cast. This is all in
the interface options pane.
- A "tip of the day" feature
has been added to loading screens within the game.
- Under Video Options there
is now a slider to control the detail of spell effects. Lower
settings can help to improve performance.
- Auction buyers/sellers will
now receive a detailed invoice of the transaction.
- The casting bar has been
brightened back up, it was appearing darker than intended due to
a bug.
- A new option has been added
to Interface options, "Sticky Targeting." When this is turned
on, you will not deselect your current target when you click on
empty space.
- A new interface option,
"Detailed Loot Information" has been added that defaults to
'on.' If you turn it off you will only see the roll and
Need/Greed option of the player who won the item rather than
information for every player.
- Open bags that are in your
bank will now have a bluish background to them to allow easy
differentiation between inventory bags and bank bags.
- The Friends List and Guild
UI will now display when a person is AFK.
- It is now possible to use
the dressing room UI to model items that are being rolled for in
the Group Lood/Need Before Greed Popup window.
- Add-ons, Macros and
Keybindings can now be saved on a per character basis, so you
can have different characters load different add-ons/ macros/keybindings.
- The Ignore command will now
ignore emotes.
- The Interface Options Pane
has been split up into a normal panel and an advanced panel.
- In the initial loading
screen there will be a tip displayed. This can be turned off
from the interface options menu.
- Any time an item is
distributed using the "Master Looter" system and the item is
quality epic or above there will be a confirmation dialogue to
confirm that the item is going to the correct person.
- Key bindings can now be
saved either globally or on a per character basis.
- Add-ons can now be saved
either globally or on a per character basis.
- In addition to the set of
macros shared by all characters, each character gets an
additional 18 macros available to them.
- Added the ability to link
enchanting recipes in chat.
- Optimized UI event handling
in raid situations.
- Optimized UI layout engine
to improve loading times.
- The game will no longer
accidentally load UI files that are dropped loose into the top
level installation directory.
- The EquipCursorItem()
script function uses slot numbers consistent with the rest of
the inventory functions. Any macros which use this function
should be updated by adding one to the slot number used
currently.
- New TOC entry for
dynamically loadable add-ons: ## LoadWith: Addon1, Addon2, etc.
- Indicates that your add-on should be automatically loaded
after ANY of the add-ons specified on the LoadWith line are
loaded.
- The 8th return value from
GetItemInfo() is no longer be localized, instead is one of a
number of INVTYPE_* tokens.
- A new 9th return value from
GetItemInfo() is the inventory icon for the item.
- debugprofilestop() will now
return sub-milisecond (floating point) values.
- Added Texture:GetTexture()
which returns the filename (without extension) of the file for
the texture.
- Added
FontString:SetNonSpaceWrap(true|false)
- Added Frame:GetFrameType()
which returns the type of a frame.
- Added
Frame:IsFrameType("typeName") which returns true if the frame is
of type typeName, or a subtype of typeName.
- New 8-param form of
Texture:SetTexCoord(ULx, ULy, LLx, LLy, URx, URy, LRx, LRy)
- Parent frame scales are
cumulative instead of overrides.
- Textures and FontStrings
now have IsVisible() and IsShown() functions with the same
semantics as the frame functions of the same name.
- Added Button:SetFont(),
which works like the equivalent FontString function.
- Added
ScrollingMessageFrame:SetFont(), which works like the equivalent
FontString function.
- Special honor awards show
up in the combat log.
- Druids can preview
different weapons in the dressing room while in moonkin form.
- Emotes show up in the chat
log file.
- Combat messages no longer
show up in the chat log file.
- Resurrection spells will
return pets to life with the appropriate amount of health and
mana.
- Talent improvements to
buffs will persist across instance boundaries and logging out.
World Environment
- Elven NPCs in Scholomance
will now animate properly.
- Players should no longer be
able to walk on steep terrain.
- Players should no longer be
able to move slowly through some locked
doors and gates.
- Nida Winterhoof in Thunder
Bluff now sells Flowers for the sensitive Horde player.
- The Short John Mithril's
chest in Stranglethorn Arena will now display an effect when it
is being opened so its harder to open the chest unnoticed.
- Night Elf food vendors have
changed their supplies slightly.
- Chests in Maraudon have
been disabled for good.
- In Wetlands, Bluegill
Murlocs will now be more plentiful and several other Bluegill
camps have been thinned.
- All mount sounds, when
standing and jumping, are now in place.
- Tauren males now use their
off-hand attack animation.
- The Zeppelins propeller
from Under City should now animate properly.
- Jesper and Spoops should no
longer be lingering around once the Hallows End holiday period
is over.
- The Moonglade Wardens have
received an increase in hit points and damage dealt, bringing
them in line with their Steamwheedle Cartel bruiser
counterparts.
- Flight Paths
- New flight paths added
between Ironforge and Chillwind Point. Also, between
Chillwind Point and Light's Hope Chapel.
- Fixed a problem with
the flight paths between The Crossroads in The Barrens and
Zoram'gar Outpost in Ashenvale.
- Fixed the flight over
Yojamba Isle from Booty Bay in Stranglethorn to Sentinel
Hill in Westfall.
Bug Fixes
- Fixed a bug that caused
Crimson Templar to be doing much more damage with it's fireball
attack than intended.
- Fixed a bug that could
cause Guard Slip'kik to move while trapped in ice.
- Fixed a bug that caused
Azure Templar, Earthen Templar, and Hoary Templar to be
resistant to Fire.
- Fixed a bug that would
cause Time Lapse to cause hate reduction even if the target
resisted the effect.
- Fixed a bug that allowed
pets to be targeted by "Wild Polymorph" during the Nefarian
encounter.
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